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Can you twin booming blade
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<blockquote data-quote="Esker" data-source="post: 7906733" data-attributes="member: 6966824"><p>What does that have to do with anything? Nobody is suggesting that twinning booming blade would let you attack a target that doesn't exist. You need two targets in range for it to work, just as you would if you were twinning, say, Shocking Grasp or Inflict Wounds.</p><p></p><p></p><p></p><p>The rules only specify the number of attacks you can make when you take the attack action. The attack you make as part of casting booming blade isn't part of the attack action, so there are no rules about how many times a sorcerer can make that kind of attack in a round.</p><p></p><p></p><p></p><p>There's no requirement to make a successful weapon attack. Just to make a weapon attack. It doesn't cause the spell to fail if the attack misses, although normally it just won't do anything anyway. If you twin it, though, you could well end up hitting one creature but not the other.</p><p></p><p></p><p></p><p>I'm not seeing how this is an exploit... In Tier 2, for 1 SP and an action you are doing something like, say, 4d8+6 or something damage (average 25) if you hit both targets (with a non-casting stat! Maybe more if the target moves or you've got some sort of STR-based multiclassed sorcerer with a bigger weapon). A Divine Soul sorcerer can twin Inflict Wounds for the same SP cost, getting 6d10 damage if they hit (average 33), using a CHA-based attack. Granted, that also uses a spell slot, but most sorcerers will run out of SP before they run out of spell slots, so it makes sense to use them when you will get the most bang for the buck out of them: the only way in which twining booming blade is better than twinning Inflict Wounds is that it lets you spread your resources out more, at the cost of getting a bit less out of them. </p><p></p><p>Well, and i guess the fact that you can quicken one thing and twin booming blade, which you can't do with Inflict Wounds. So if you want a more direct comparison, twinning toll the dead lets you do 4d12 damage (average 26), and at range.</p><p></p><p>Explain to me why being able to twin booming blade is an "exploit"?</p></blockquote><p></p>
[QUOTE="Esker, post: 7906733, member: 6966824"] What does that have to do with anything? Nobody is suggesting that twinning booming blade would let you attack a target that doesn't exist. You need two targets in range for it to work, just as you would if you were twinning, say, Shocking Grasp or Inflict Wounds. The rules only specify the number of attacks you can make when you take the attack action. The attack you make as part of casting booming blade isn't part of the attack action, so there are no rules about how many times a sorcerer can make that kind of attack in a round. There's no requirement to make a successful weapon attack. Just to make a weapon attack. It doesn't cause the spell to fail if the attack misses, although normally it just won't do anything anyway. If you twin it, though, you could well end up hitting one creature but not the other. I'm not seeing how this is an exploit... In Tier 2, for 1 SP and an action you are doing something like, say, 4d8+6 or something damage (average 25) if you hit both targets (with a non-casting stat! Maybe more if the target moves or you've got some sort of STR-based multiclassed sorcerer with a bigger weapon). A Divine Soul sorcerer can twin Inflict Wounds for the same SP cost, getting 6d10 damage if they hit (average 33), using a CHA-based attack. Granted, that also uses a spell slot, but most sorcerers will run out of SP before they run out of spell slots, so it makes sense to use them when you will get the most bang for the buck out of them: the only way in which twining booming blade is better than twinning Inflict Wounds is that it lets you spread your resources out more, at the cost of getting a bit less out of them. Well, and i guess the fact that you can quicken one thing and twin booming blade, which you can't do with Inflict Wounds. So if you want a more direct comparison, twinning toll the dead lets you do 4d12 damage (average 26), and at range. Explain to me why being able to twin booming blade is an "exploit"? [/QUOTE]
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Can you twin booming blade
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