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Can you twin booming blade
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<blockquote data-quote="Esker" data-source="post: 7906898" data-attributes="member: 6966824"><p>There are the rules about how magic works, and there's fluff about how some writers envision magic working in particular settings. But the fluff doesn't actually impact the rules, nor do the rules impact the fluff. A DM (or a player, with the DM's approval) can refluff anything they want, without changing a thing about the game mechanics.</p><p></p><p></p><p></p><p>It doesn't have to be simultaneous; you just have to declare your targets when you cast. What I'm saying is that since the ability to make a melee attack as part of casting a spell is specifically granted by the spell (otherwise you can't do both with the same action), there's no problem saying that twinning the spell grants the ability to make two separate melee attacks. By making a melee attack as part of the spell in the first place we're already outside what the rules say about how many attacks a sorcerer can make, since we're not using the attack action. And in any case, specific overrides general.</p><p></p><p></p><p></p><p>I mean... Twinned Shocking Grasp is two melee attacks with control... This one just does more damage but with more situational control.</p><p></p><p></p><p></p><p>And I have no problem with you ruling that way in your game. Just don't pretend that that interpretation is implied by the rules and the spell text.</p><p></p><p></p><p></p><p>Do you also rule that twinning Toll the Dead is impossible because the spell text says that you have to point at one creature in range? Or maybe it's possible but they have to be in a direct line from you? Or would you just assume that the sorcerer can point at one and then the other?</p><p></p><p></p><p></p><p>Sure, I mean, nobody is arguing that you couldn't do this to one creature, so why is it suddenly a problem if you can do it to two (at the cost of a 2nd level spell slot and 3 SP, to quicken the sphere and then twin BB) that happen to be positioned correctly? Is the damage you can get by doing that (roughly 2d8+2d6+3 per creature, or 19, if you hit and they fail their save) overpowered for the cost? If you twin and empower a 2nd level inflict wounds, that costs you the same spell slot and SP, and you get 4d10, or 22 damage each, and you can do that while concentrating on something else and still have your bonus action free.</p><p></p><p></p><p></p><p>Sneak attack still only applies once though, even if you attack two creatures. So that's mostly irrelevant since it's not part of what the twinning is buying us (except that we have two chances to trigger it).</p><p></p><p></p><p></p><p>Yes, booming blade and cunning action disengage is a good combo. And if you have sorcerer levels you can do that two two targets each time you spend a sorcery point to twin booming blade. If you're multiclassed, though, you either have fewer SP or a weaker sneak attack than a single classed character would have. Without doing detailed math, I'm skeptical that you really come out that far ahead over the course of a day compared to other options.</p></blockquote><p></p>
[QUOTE="Esker, post: 7906898, member: 6966824"] There are the rules about how magic works, and there's fluff about how some writers envision magic working in particular settings. But the fluff doesn't actually impact the rules, nor do the rules impact the fluff. A DM (or a player, with the DM's approval) can refluff anything they want, without changing a thing about the game mechanics. It doesn't have to be simultaneous; you just have to declare your targets when you cast. What I'm saying is that since the ability to make a melee attack as part of casting a spell is specifically granted by the spell (otherwise you can't do both with the same action), there's no problem saying that twinning the spell grants the ability to make two separate melee attacks. By making a melee attack as part of the spell in the first place we're already outside what the rules say about how many attacks a sorcerer can make, since we're not using the attack action. And in any case, specific overrides general. I mean... Twinned Shocking Grasp is two melee attacks with control... This one just does more damage but with more situational control. And I have no problem with you ruling that way in your game. Just don't pretend that that interpretation is implied by the rules and the spell text. Do you also rule that twinning Toll the Dead is impossible because the spell text says that you have to point at one creature in range? Or maybe it's possible but they have to be in a direct line from you? Or would you just assume that the sorcerer can point at one and then the other? Sure, I mean, nobody is arguing that you couldn't do this to one creature, so why is it suddenly a problem if you can do it to two (at the cost of a 2nd level spell slot and 3 SP, to quicken the sphere and then twin BB) that happen to be positioned correctly? Is the damage you can get by doing that (roughly 2d8+2d6+3 per creature, or 19, if you hit and they fail their save) overpowered for the cost? If you twin and empower a 2nd level inflict wounds, that costs you the same spell slot and SP, and you get 4d10, or 22 damage each, and you can do that while concentrating on something else and still have your bonus action free. Sneak attack still only applies once though, even if you attack two creatures. So that's mostly irrelevant since it's not part of what the twinning is buying us (except that we have two chances to trigger it). Yes, booming blade and cunning action disengage is a good combo. And if you have sorcerer levels you can do that two two targets each time you spend a sorcery point to twin booming blade. If you're multiclassed, though, you either have fewer SP or a weaker sneak attack than a single classed character would have. Without doing detailed math, I'm skeptical that you really come out that far ahead over the course of a day compared to other options. [/QUOTE]
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