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Can you twin booming blade
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<blockquote data-quote="lumenbeing" data-source="post: 7908712" data-attributes="member: 6779684"><p>Cute. </p><p>I'm glad you brought up ray of frost. Its a perfect counterpoint example. </p><p></p><p>First of all, the text about Twinned Spell on PHB. 102 specifically and clearly says that ray of frost is eligible. No one doubts that and no one has ever made a thread about it, so while imitating my argument is funny, its also not applicable. Now let's look at the differences. </p><p></p><p></p><p> Can you not read the difference between that and this? </p><p></p><p></p><p>The ray of frost text doesn't include the words "must make". It just says "Make" Why do you supposed that is? Why does every other spell in every other book (excepting green flame blade which was clearly written by the same person) equally give similar instructions as ray of frost in regards to making a spell attack? No other spells use the words "must make" or make reference to the spell failing. And no other spells mention melee "weapon" attacks. Even shocking grasp, which has also been held up as a comparative example in this thread, says "make a melee spell attack"</p><p>A spell attack is a roll of the dice to see if your magic prowess can succeed or not. PHB 205 tells us </p><p>What Booming Blade does differently is create an additional requirement. A weapon must be used. Not a ghost magic, brought into being by its need to exist weapon which would have been mentioned if that were the intent, just like it is with spiritual weapon. Just "a weapon" that we can assume means one which you are armed with and are capable of wielding. And Its not asking for a "spell attack" of any kind. Magic is not making the attack. The caster is not adding his spell attack mod to the roll. Magic happens if and only if a weapon attack is made in the moment of the casting "otherwise the spell fails"</p><p>Success or failure with regards to the attack itself depends on the caster's strength or dex and weapon proficiency, not their magic proficiency. So we can easily conclude that there are no "ghost arms."</p><p>If you want double the the damage from the weapon, you have to double the requirement to actually swing that weapon. Physically. And doing so is a lot harder than "pointing at two targets." If it wasn't, then every class would be able to make 2 melee attacks each round.</p></blockquote><p></p>
[QUOTE="lumenbeing, post: 7908712, member: 6779684"] Cute. I'm glad you brought up ray of frost. Its a perfect counterpoint example. First of all, the text about Twinned Spell on PHB. 102 specifically and clearly says that ray of frost is eligible. No one doubts that and no one has ever made a thread about it, so while imitating my argument is funny, its also not applicable. Now let's look at the differences. Can you not read the difference between that and this? The ray of frost text doesn't include the words "must make". It just says "Make" Why do you supposed that is? Why does every other spell in every other book (excepting green flame blade which was clearly written by the same person) equally give similar instructions as ray of frost in regards to making a spell attack? No other spells use the words "must make" or make reference to the spell failing. And no other spells mention melee "weapon" attacks. Even shocking grasp, which has also been held up as a comparative example in this thread, says "make a melee spell attack" A spell attack is a roll of the dice to see if your magic prowess can succeed or not. PHB 205 tells us What Booming Blade does differently is create an additional requirement. A weapon must be used. Not a ghost magic, brought into being by its need to exist weapon which would have been mentioned if that were the intent, just like it is with spiritual weapon. Just "a weapon" that we can assume means one which you are armed with and are capable of wielding. And Its not asking for a "spell attack" of any kind. Magic is not making the attack. The caster is not adding his spell attack mod to the roll. Magic happens if and only if a weapon attack is made in the moment of the casting "otherwise the spell fails" Success or failure with regards to the attack itself depends on the caster's strength or dex and weapon proficiency, not their magic proficiency. So we can easily conclude that there are no "ghost arms." If you want double the the damage from the weapon, you have to double the requirement to actually swing that weapon. Physically. And doing so is a lot harder than "pointing at two targets." If it wasn't, then every class would be able to make 2 melee attacks each round. [/QUOTE]
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