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Can you twin booming blade
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<blockquote data-quote="Esker" data-source="post: 7908722" data-attributes="member: 6966824"><p>My guess is because you actually need to have a weapon in your hand and use it -- you can't use an arcane focus in place of the spell's material component of "a weapon", despite the fact that no GP cost is listed. The spell doesn't provide you with a weapon with which to make the melee weapon attack, it just provides you with the action economy to attack with it.</p><p></p><p>As I've said before, you can house rule whatever you want, but the only mechanical difference between a character with the extra attack feature and one without is how many attacks they can make when they take the attack action. It's a mechanical distinction. Do you think that when a 4th level fighter goes to bed and wakes up a 5th level fighter, they've suddenly gotten twice as fast at attacking? No; "attacks per round" is an abstraction, included for balance, not realism. When you try to insist that the action economy rules directly govern what is possible for a character in a situation not governed by those rules, you're setting yourself up for all kinds of inconsistencies. The rules are one thing; the flavor is another.</p></blockquote><p></p>
[QUOTE="Esker, post: 7908722, member: 6966824"] My guess is because you actually need to have a weapon in your hand and use it -- you can't use an arcane focus in place of the spell's material component of "a weapon", despite the fact that no GP cost is listed. The spell doesn't provide you with a weapon with which to make the melee weapon attack, it just provides you with the action economy to attack with it. As I've said before, you can house rule whatever you want, but the only mechanical difference between a character with the extra attack feature and one without is how many attacks they can make when they take the attack action. It's a mechanical distinction. Do you think that when a 4th level fighter goes to bed and wakes up a 5th level fighter, they've suddenly gotten twice as fast at attacking? No; "attacks per round" is an abstraction, included for balance, not realism. When you try to insist that the action economy rules directly govern what is possible for a character in a situation not governed by those rules, you're setting yourself up for all kinds of inconsistencies. The rules are one thing; the flavor is another. [/QUOTE]
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