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<blockquote data-quote="ccs" data-source="post: 8084018" data-attributes="member: 6803664"><p>Sure. Some sort of D&D/PF1.</p><p>Pre-combat rounds = 2?</p><p>Search/perception type check(s) - Deckard</p><p>Maybe some sort of stealth/deception check - Paris</p><p>Deckard fails his check</p><p>___</p><p>R1</p><p>Paris catches Deckard by surprise striking 1st & knocking him back.</p><p>Deckard takes some damage & fails a check, falling prone.</p><p>___</p><p>R2</p><p>Initiative is tied - Deckard rises, Paris grapples him.</p><p>Deckard takes some damage(?)</p><p>___</p><p>R3</p><p>Deckard wins initiative, fails to break grapple.</p><p>Deckard takes more damage & is stunned for a round or so.</p><p>___</p><p>R4</p><p>Paris moves away to set up killing charge.</p><p>*Deckard wins initiative, holds/readies action until Paris is close.</p><p>Paris charges.</p><p>*Deckard rolls away/5ft steps firing at point blank. Scores a crit knocking Paris to 0hp.</p><p>Paris fails charge & falls prone.</p><p>___</p><p>R5</p><p>Paris wins initiative - makes a death save (doesn't look like it was even close to successful)</p><p>Deckard finishes Paris off.</p><p></p><p>*Hold vs Ready & wether or not you can include a step with your attack depends upon your DM/edition/feats involved.</p><p></p><p>This would not play out in the 2:42 runtime of the clip. Or as smoothly.</p><p>It's 30 seconds of modern D&D action combat wise. Plus a round or two of Deckard looking around.</p><p>Two rounds of searching + 5 rounds with dice rolling, description, etc will likely take longer than the clip. The main culprit here is that here in the games we have to describe what Scott could simply show on screen.</p></blockquote><p></p>
[QUOTE="ccs, post: 8084018, member: 6803664"] Sure. Some sort of D&D/PF1. Pre-combat rounds = 2? Search/perception type check(s) - Deckard Maybe some sort of stealth/deception check - Paris Deckard fails his check ___ R1 Paris catches Deckard by surprise striking 1st & knocking him back. Deckard takes some damage & fails a check, falling prone. ___ R2 Initiative is tied - Deckard rises, Paris grapples him. Deckard takes some damage(?) ___ R3 Deckard wins initiative, fails to break grapple. Deckard takes more damage & is stunned for a round or so. ___ R4 Paris moves away to set up killing charge. *Deckard wins initiative, holds/readies action until Paris is close. Paris charges. *Deckard rolls away/5ft steps firing at point blank. Scores a crit knocking Paris to 0hp. Paris fails charge & falls prone. ___ R5 Paris wins initiative - makes a death save (doesn't look like it was even close to successful) Deckard finishes Paris off. *Hold vs Ready & wether or not you can include a step with your attack depends upon your DM/edition/feats involved. This would not play out in the 2:42 runtime of the clip. Or as smoothly. It's 30 seconds of modern D&D action combat wise. Plus a round or two of Deckard looking around. Two rounds of searching + 5 rounds with dice rolling, description, etc will likely take longer than the clip. The main culprit here is that here in the games we have to describe what Scott could simply show on screen. [/QUOTE]
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