Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Can your game of choice tell this story?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bilharzia" data-source="post: 8084812" data-attributes="member: 6970322"><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Mythras/RQ6</span></strong></span></p><p><span style="font-family: 'courier new'"><strong></strong></span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> you hear footsteps on the stairs approaching the flat.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> is it the cop who called earlier?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span> </strong>you guess so, the steps are heavy, he's clumsy and not being too careful.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> ok, I'll stay where I am, you said I could use <u>Deceit</u> as a disguise?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span> </strong>yeah, you don't have the <u>Disguise</u> professional skill, but <u>Deceit</u> is close enough here.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> the cop enters and moves through the room, he's looking through all the automata ...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> does he spot me?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> he's stopped in front of you and pulls your veil off, he's holding a pistol, pointed at you ...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> oh crap, should I roll my <u>Deceit</u>?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span> </strong>go for it, let's do an opposed roll, I will roll for his <u>Insight</u> against your <u>Deceit</u> roll.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px"><em>Daryl</em></span></strong><em> rolls 1d100 <43></em></span></p><p><span style="font-family: 'courier new'"><span style="font-size: 18px"><strong>Daryl</strong></span> my <u>Deceit</u> is 56%, I succeeded, do I beat the cop? </span></p><p><span style="font-family: 'courier new'"><em><strong><span style="font-size: 18px">GM</span></strong> rolls 1d100 <03></em></span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> woah, his <u>Insight</u> is 70%, he's easily criticaled his <u>Insight</u>! His eyes widen in recognition!</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> omg you have to be kidding, ok, could I spend a Luck Point to make you re-roll?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>sure if you want to...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> well, he's looking at me and he has a gun pointed at me! I think he has the drop on me.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>I would say he does.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> oh hang on, don't re-roll, reverse your roll to <30> please.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>sure, ok since this is an opposed roll, your Deceit roll of <43> beats his roll of <30></span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span> </strong>instead of recognising you, he just looks confused</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> great, so he does not recognise me and I have surprise?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> correct, roll initiative.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px"><em>Daryl</em></span></strong><em> rolls 1d10 <5> </em>plus my Dex of 22, Initiative 27</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> 22? Pris has a Dex of 22?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> yep, Enhanced Reactions remember?</span></p><p><span style="font-family: 'courier new'"><span style="font-size: 18px"><strong><em>GM</em></strong> </span><em>rolls 1d10 <6> </em>plus the cop's Dex of 14, Initiative 19</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl </span></strong>what's the effect of surprise?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> the cop gets a -10 to initiative, he can't defend your attack, and you get an extra special effect if you succeed.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> wow ... ok</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>surprise is nasty, you go first</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px"><em>Daryl </em></span></strong><em>rolls 1d100 <55> </em>Pris' <u>Unarmed</u> skill is 75%, a successful hit, he can't defend so that's one special effect, plus one more for surprise?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> correct</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> ok, I choose <strong>Disarm Opponent</strong> and <strong>Bash</strong></span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> roll damage and location</span></p><p><span style="font-family: 'courier new'"><em><strong><span style="font-size: 18px">Daryl</span></strong> rolls d20 and 1d4+1d4</em>, Location <11> Pris hits his chest for <3+2> 5 points of damage</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> ok, that's a strong hit, he is winded but not knocked out yet. <minor wound to chest, 7hp -5 dmg = 2 hp left></span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>the cop attempts to resist your <strong>Disarm</strong>, his <u>Blade Runner</u> combat style is 73%, <em>he rolls 1d100 <98></em>, fail, the pistol goes flying 1d4 metres, <3> metres away. </span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> now for the <strong>Bash </strong>effect - you hit for 5 points of damage, that's 1 metre for every 2 points of damage, you knock him back 3 metres, testing to see if he falls, he needs to pass an <u>Athletics</u> check, he has a skill of 60% <em>rolls 1d100 <89></em>, 89? -ffs I hope he doesn't have to do any jumping- he fails to stay on his feet and falls prone.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>the cop uses his action to stand up from prone, now we move into Cycle 2, your turn</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> I will engage using my <u>Unarmed</u> combat style, trying to grapple, <em>I roll 1d100 <20></em>, success.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span> </strong>the cop is resisting with his <u>Unarmed</u> skill, 40%, he rolls 1d100 <41> ... fail, you got him.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span> </strong>I get one special effect, I will Choose Location - head - I've grappled his head between my legs...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> ok! roll damage, it's just damage bonus for a grapple.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> damage bonus is 1d4, <1>, oh wow, one point of damage to his head.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>the cop's turn, since his head is Grappled he gets a Hard penalty, and we're still in the first Round so the surprise effect means he can't attack this Round, but he will attempt to break free. His <u>Unarmed</u> skill is 40%, at a Hard penalty that's 27% <em>1d100 roll <49> </em>great, he fails. That's it, we are into Cycle 3, your turn.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> alright! I punch him! <u>Unarmed</u> skill 75%, <em>rolling 1d100 <63></em></span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> cop tries to defend, <u>Unarmed</u> skill 40%, Hard penalty, 27%,<em> rolling 1d100 <82></em> ... good grief, he fails</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> Pris chooses <strong>Stun Location</strong> as her special effect, can we say she automatically hits his head given the situation? </span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>I wouldn't say automatic, let's say there's a good chance, you still might hit his chest or arms, roll the location on a d20+10, anything 19 or above hits the head.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> ok, location is, <em>rolls 1d20 <13></em> plus 10, 23, so that's the head, damage is fist 1d3, plus 1d4 damage bonus <em>rolls 1d3+1d4</em> <1+2> 3 points of damage, he is stunned for 3 turns unless he makes his resist.</span></p><p><span style="font-family: 'courier new'"><span style="font-size: 18px"><strong>GM </strong></span>the cop has to beat your punch attack roll of 63, his <u>Endurance</u> is 65%, <em>rolls 1d100 <20>, </em>nope he does not beat your punch! he's briefly insensible... <em><the cop still has 1hp left in his head, still a minor wound></em> that's the end of Round 1, Round 2 begins.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> Wow! he's going to be out a whole Round! I'm going to sprint off, I want to do a charging attack to increase my damage, don't forget because of my <u>Unarmed</u> Combat Style trait I get an extra damage modifier on a charge attack, that takes my damage bonus from +1d4 to +1d8...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>sure, I remember that, take your time. The cop took a beating and he will be out all of Round 2, but you will need to spend Round 3 getting distance and then the following round making your charge attack.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> Pris will spin off getting some distance while the cop is out.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> for this Round the cop stays knocked out by the Stun. Pris is spinning away getting some distance.</span></p><p><span style="font-family: 'courier new'"><span style="font-size: 18px"><strong>GM</strong></span> Round 3 begins. Pris has to spend the whole of this Round running into attack to get the benefit from the charge.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> she's running in ...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> Cycle 1 the cop has come out of the Stun, he looks for his gun, he moves and picks it up and readies it, Pris is still running in...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> ready or not, here I come</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> Cycle 2 cop takes aim, shoots, his <u>Blade Runner</u> combat style is 73%, <em>rolling 1d100 <03></em>, he crits!</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> you have to be kidding, ok can I spend a luck point to reverse that? </span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>sure, but a <30> will still hit</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> does he not get any penalties for distance or movement?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> oh fair point, I missed that, Pris is <em>running</em> so that's a penalty of <em>Hard</em> that brings the crit chance down to <05>, it's still a success, and a crit at that. As far as distance goes, no penalties, she is now less than 10metres away.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> what about <u>Evading</u> the attack?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> you can't Evade firearms, and you can't defend when you are charging in any case.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> ok, I'll spend a luck point and get you to re-roll that.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span> </strong>sure, rolling 1d100 <01> ... erm another crit</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> you can't be serious.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> afraid so, it's a crit, the cop chooses maximise damage and choose location Abdomen. The gun is a Steyr Pflager Katsumata Series-D Blaster 1d10 damage, so that's 10 points of damage to Pris' abdomen.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> that's a serious wound I'm down to -4, two points away from a Major Wound.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> test your <u>Endurance</u> against the cop's roll of <01> </span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> what? and beat a crit of 01? how is that possible?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>if you crit and get higher than 01, you beat it.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> great odds, Pris' Endurance is 80%, <em>rolling 1d100, <60></em>, nope, that's doesn't beat it, so I roll on that custom table? </span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> yep, roll on the Replicant Major Malfunction table.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl </span></strong>rolling 1d6, <3>, Abdomen hit, it says "<em>you fall prone and thrash around for a number of turns you took damage for unable to take any actions</em>" that's 10 turns?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>afraid so, I thought it had more flavour than just falling unconscious.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> Cycle 3 the cop takes aim, <em>rolling 1d100 <93></em> he misses the shot, plaster sprays above Pris.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> oh great so I just have to hope he misses nine more times?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>it could happen, the cop takes aim again,<em> rolling 1d100 <58></em>, a hit, he chooses the special effect <strong>Choose Location</strong> - Abdomen</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> oh I didn't expect that, due process much?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM</span></strong> damage is, <em>rolling 1d10, <5></em> 5 damage to the abdomen.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> she's now at -6 in the abdomen, that's a Major Wound now.</span></p><p><span style="font-family: 'courier new'"><span style="font-size: 18px"><strong>GM</strong></span> make an Endurance check against that attack of 58</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> her <u>Endurance</u> is 80%, rolling 1d100, <37>, that doesn't beat 58, she's gone.</span></p><p><span style="font-family: 'courier new'"><span style="font-size: 18px"><strong>Gm</strong></span> wait, can't you spend a luck point to downgrade the Major Wound?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> I'm out of luck points, I spent the last one on that critical hit.</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">GM </span></strong>ok, I'm afraid Pris is out, she takes a fatal wound to the abdomen.</span></p><p><span style="font-family: 'courier new'">...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Rutger</span></strong> hey guys, sorry I'm late I had to drop Seb off, did you start without me?</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Daryl</span></strong> ...</span></p><p><span style="font-family: 'courier new'"><strong><span style="font-size: 18px">Rutger</span></strong> never split the party?</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"></span></p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8084812, member: 6970322"] [FONT=courier new][B][SIZE=5]Mythras/RQ6[/SIZE] [SIZE=5]GM[/SIZE][/B] you hear footsteps on the stairs approaching the flat. [B][SIZE=5]Daryl[/SIZE][/B] is it the cop who called earlier? [B][SIZE=5]GM[/SIZE] [/B]you guess so, the steps are heavy, he's clumsy and not being too careful. [B][SIZE=5]Daryl[/SIZE][/B] ok, I'll stay where I am, you said I could use [U]Deceit[/U] as a disguise? [B][SIZE=5]GM[/SIZE] [/B]yeah, you don't have the [U]Disguise[/U] professional skill, but [U]Deceit[/U] is close enough here. [B][SIZE=5]GM[/SIZE][/B] the cop enters and moves through the room, he's looking through all the automata ... [B][SIZE=5]Daryl[/SIZE][/B] does he spot me? [B][SIZE=5]GM[/SIZE][/B] he's stopped in front of you and pulls your veil off, he's holding a pistol, pointed at you ... [B][SIZE=5]Daryl[/SIZE][/B] oh crap, should I roll my [U]Deceit[/U]? [B][SIZE=5]GM[/SIZE] [/B]go for it, let's do an opposed roll, I will roll for his [U]Insight[/U] against your [U]Deceit[/U] roll. [B][SIZE=5][I]Daryl[/I][/SIZE][/B][I] rolls 1d100 <43>[/I] [SIZE=5][B]Daryl[/B][/SIZE] my [U]Deceit[/U] is 56%, I succeeded, do I beat the cop? [I][B][SIZE=5]GM[/SIZE][/B] rolls 1d100 <03>[/I] [B][SIZE=5]GM[/SIZE][/B] woah, his [U]Insight[/U] is 70%, he's easily criticaled his [U]Insight[/U]! His eyes widen in recognition! [B][SIZE=5]Daryl[/SIZE][/B] omg you have to be kidding, ok, could I spend a Luck Point to make you re-roll? [B][SIZE=5]GM [/SIZE][/B]sure if you want to... [B][SIZE=5]Daryl[/SIZE][/B] well, he's looking at me and he has a gun pointed at me! I think he has the drop on me. [B][SIZE=5]GM [/SIZE][/B]I would say he does. [B][SIZE=5]Daryl[/SIZE][/B] oh hang on, don't re-roll, reverse your roll to <30> please. [B][SIZE=5]GM [/SIZE][/B]sure, ok since this is an opposed roll, your Deceit roll of <43> beats his roll of <30> [B][SIZE=5]GM[/SIZE] [/B]instead of recognising you, he just looks confused [B][SIZE=5]Daryl[/SIZE][/B] great, so he does not recognise me and I have surprise? [B][SIZE=5]GM[/SIZE][/B] correct, roll initiative. [B][SIZE=5][I]Daryl[/I][/SIZE][/B][I] rolls 1d10 <5> [/I]plus my Dex of 22, Initiative 27 [B][SIZE=5]GM[/SIZE][/B][SIZE=5] [/SIZE]22? Pris has a Dex of 22? [B][SIZE=5]Daryl[/SIZE][/B] yep, Enhanced Reactions remember? [SIZE=5][B][I]GM[/I][/B][I] [/I][/SIZE][I]rolls 1d10 <6> [/I]plus the cop's Dex of 14, Initiative 19 [B][SIZE=5]Daryl [/SIZE][/B]what's the effect of surprise? [B][SIZE=5]GM[/SIZE][/B] the cop gets a -10 to initiative, he can't defend your attack, and you get an extra special effect if you succeed. [B][SIZE=5]Daryl[/SIZE][/B] wow ... ok [B][SIZE=5]GM [/SIZE][/B]surprise is nasty, you go first [B][SIZE=5][I]Daryl [/I][/SIZE][/B][I]rolls 1d100 <55> [/I]Pris' [U]Unarmed[/U] skill is 75%, a successful hit, he can't defend so that's one special effect, plus one more for surprise? [B][SIZE=5]GM[/SIZE][/B] correct [B][SIZE=5]Daryl[/SIZE][/B] ok, I choose [B]Disarm Opponent[/B] and [B]Bash [SIZE=5]GM[/SIZE][/B] roll damage and location [I][B][SIZE=5]Daryl[/SIZE][/B] rolls d20 and 1d4+1d4[/I], Location <11> Pris hits his chest for <3+2> 5 points of damage [B][SIZE=5]GM[/SIZE][/B] ok, that's a strong hit, he is winded but not knocked out yet. <minor wound to chest, 7hp -5 dmg = 2 hp left> [B][SIZE=5]GM [/SIZE][/B]the cop attempts to resist your [B]Disarm[/B], his [U]Blade Runner[/U] combat style is 73%, [I]he rolls 1d100 <98>[/I], fail, the pistol goes flying 1d4 metres, <3> metres away. [B][SIZE=5]GM[/SIZE][/B] now for the [B]Bash [/B]effect - you hit for 5 points of damage, that's 1 metre for every 2 points of damage, you knock him back 3 metres, testing to see if he falls, he needs to pass an [U]Athletics[/U] check, he has a skill of 60% [I]rolls 1d100 <89>[/I], 89? -ffs I hope he doesn't have to do any jumping- he fails to stay on his feet and falls prone. [B][SIZE=5]GM [/SIZE][/B]the cop uses his action to stand up from prone, now we move into Cycle 2, your turn [B][SIZE=5]Daryl[/SIZE][/B] I will engage using my [U]Unarmed[/U] combat style, trying to grapple, [I]I roll 1d100 <20>[/I], success. [B][SIZE=5]GM[/SIZE] [/B]the cop is resisting with his [U]Unarmed[/U] skill, 40%, he rolls 1d100 <41> ... fail, you got him. [B][SIZE=5]Daryl[/SIZE] [/B]I get one special effect, I will Choose Location - head - I've grappled his head between my legs... [B][SIZE=5]GM[/SIZE][/B][SIZE=5] [/SIZE]ok! roll damage, it's just damage bonus for a grapple. [B][SIZE=5]Daryl[/SIZE][/B] damage bonus is 1d4, <1>, oh wow, one point of damage to his head. [B][SIZE=5]GM [/SIZE][/B]the cop's turn, since his head is Grappled he gets a Hard penalty, and we're still in the first Round so the surprise effect means he can't attack this Round, but he will attempt to break free. His [U]Unarmed[/U] skill is 40%, at a Hard penalty that's 27% [I]1d100 roll <49> [/I]great, he fails. That's it, we are into Cycle 3, your turn. [B][SIZE=5]Daryl[/SIZE][/B] alright! I punch him! [U]Unarmed[/U] skill 75%, [I]rolling 1d100 <63>[/I] [B][SIZE=5]GM[/SIZE][/B] cop tries to defend, [U]Unarmed[/U] skill 40%, Hard penalty, 27%,[I] rolling 1d100 <82>[/I] ... good grief, he fails [B][SIZE=5]Daryl[/SIZE][/B] Pris chooses [B]Stun Location[/B] as her special effect, can we say she automatically hits his head given the situation? [B][SIZE=5]GM [/SIZE][/B]I wouldn't say automatic, let's say there's a good chance, you still might hit his chest or arms, roll the location on a d20+10, anything 19 or above hits the head. [B][SIZE=5]Daryl[/SIZE][/B] ok, location is, [I]rolls 1d20 <13>[/I] plus 10, 23, so that's the head, damage is fist 1d3, plus 1d4 damage bonus [I]rolls 1d3+1d4[/I] <1+2> 3 points of damage, he is stunned for 3 turns unless he makes his resist. [SIZE=5][B]GM [/B][/SIZE]the cop has to beat your punch attack roll of 63, his [U]Endurance[/U] is 65%, [I]rolls 1d100 <20>, [/I]nope he does not beat your punch! he's briefly insensible... [I]<the cop still has 1hp left in his head, still a minor wound>[/I] that's the end of Round 1, Round 2 begins. [B][SIZE=5]Daryl[/SIZE][/B] Wow! he's going to be out a whole Round! I'm going to sprint off, I want to do a charging attack to increase my damage, don't forget because of my [U]Unarmed[/U] Combat Style trait I get an extra damage modifier on a charge attack, that takes my damage bonus from +1d4 to +1d8... [B][SIZE=5]GM [/SIZE][/B]sure, I remember that, take your time. The cop took a beating and he will be out all of Round 2, but you will need to spend Round 3 getting distance and then the following round making your charge attack. [B][SIZE=5]Daryl[/SIZE][/B] Pris will spin off getting some distance while the cop is out. [B][SIZE=5]GM[/SIZE][/B] for this Round the cop stays knocked out by the Stun. Pris is spinning away getting some distance. [SIZE=5][B]GM[/B][/SIZE] Round 3 begins. Pris has to spend the whole of this Round running into attack to get the benefit from the charge. [B][SIZE=5]Daryl[/SIZE][/B] she's running in ... [B][SIZE=5]GM[/SIZE][/B] Cycle 1 the cop has come out of the Stun, he looks for his gun, he moves and picks it up and readies it, Pris is still running in... [B][SIZE=5]Daryl[/SIZE][/B] ready or not, here I come [B][SIZE=5]GM[/SIZE][/B] Cycle 2 cop takes aim, shoots, his [U]Blade Runner[/U] combat style is 73%, [I]rolling 1d100 <03>[/I], he crits! [B][SIZE=5]Daryl[/SIZE][/B] you have to be kidding, ok can I spend a luck point to reverse that? [B][SIZE=5]GM [/SIZE][/B]sure, but a <30> will still hit [B][SIZE=5]Daryl[/SIZE][/B] does he not get any penalties for distance or movement? [B][SIZE=5]GM[/SIZE][/B][SIZE=5] [/SIZE]oh fair point, I missed that, Pris is [I]running[/I] so that's a penalty of [I]Hard[/I] that brings the crit chance down to <05>, it's still a success, and a crit at that. As far as distance goes, no penalties, she is now less than 10metres away. [B][SIZE=5]Daryl[/SIZE][/B] what about [U]Evading[/U] the attack? [B][SIZE=5]GM[/SIZE][/B] you can't Evade firearms, and you can't defend when you are charging in any case. [B][SIZE=5]Daryl[/SIZE][/B] ok, I'll spend a luck point and get you to re-roll that. [B][SIZE=5]GM[/SIZE] [/B]sure, rolling 1d100 <01> ... erm another crit [B][SIZE=5]Daryl[/SIZE][/B] you can't be serious. [B][SIZE=5]GM[/SIZE][/B] afraid so, it's a crit, the cop chooses maximise damage and choose location Abdomen. The gun is a Steyr Pflager Katsumata Series-D Blaster 1d10 damage, so that's 10 points of damage to Pris' abdomen. [B][SIZE=5]Daryl[/SIZE][/B] that's a serious wound I'm down to -4, two points away from a Major Wound. [B][SIZE=5]GM[/SIZE][/B] test your [U]Endurance[/U] against the cop's roll of <01> [B][SIZE=5]Daryl[/SIZE][/B] what? and beat a crit of 01? how is that possible? [B][SIZE=5]GM [/SIZE][/B]if you crit and get higher than 01, you beat it. [B][SIZE=5]Daryl[/SIZE][/B] great odds, Pris' Endurance is 80%, [I]rolling 1d100, <60>[/I], nope, that's doesn't beat it, so I roll on that custom table? [B][SIZE=5]GM[/SIZE][/B] yep, roll on the Replicant Major Malfunction table. [B][SIZE=5]Daryl [/SIZE][/B]rolling 1d6, <3>, Abdomen hit, it says "[I]you fall prone and thrash around for a number of turns you took damage for unable to take any actions[/I]" that's 10 turns? [B][SIZE=5]GM [/SIZE][/B]afraid so, I thought it had more flavour than just falling unconscious. [B][SIZE=5]GM[/SIZE][/B] Cycle 3 the cop takes aim, [I]rolling 1d100 <93>[/I] he misses the shot, plaster sprays above Pris. [B][SIZE=5]Daryl[/SIZE][/B] oh great so I just have to hope he misses nine more times? [B][SIZE=5]GM [/SIZE][/B]it could happen, the cop takes aim again,[I] rolling 1d100 <58>[/I], a hit, he chooses the special effect [B]Choose Location[/B] - Abdomen [B][SIZE=5]Daryl[/SIZE][/B] oh I didn't expect that, due process much? [B][SIZE=5]GM[/SIZE][/B] damage is, [I]rolling 1d10, <5>[/I] 5 damage to the abdomen. [B][SIZE=5]Daryl[/SIZE][/B] she's now at -6 in the abdomen, that's a Major Wound now. [SIZE=5][B]GM[/B][/SIZE] make an Endurance check against that attack of 58 [B][SIZE=5]Daryl[/SIZE][/B] her [U]Endurance[/U] is 80%, rolling 1d100, <37>, that doesn't beat 58, she's gone. [SIZE=5][B]Gm[/B][/SIZE] wait, can't you spend a luck point to downgrade the Major Wound? [B][SIZE=5]Daryl[/SIZE][/B] I'm out of luck points, I spent the last one on that critical hit. [B][SIZE=5]GM [/SIZE][/B]ok, I'm afraid Pris is out, she takes a fatal wound to the abdomen. ... [B][SIZE=5]Rutger[/SIZE][/B] hey guys, sorry I'm late I had to drop Seb off, did you start without me? [B][SIZE=5]Daryl[/SIZE][/B] ... [B][SIZE=5]Rutger[/SIZE][/B] never split the party? [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can your game of choice tell this story?
Top