Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can your players know too much?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tx7321" data-source="post: 3216421" data-attributes="member: 43146"><p>I cut and pasted this from the thread that got locked, I hope thats O.K. I had wanted to discuss what Lane said there but then it got locked so...anyway mods please delete if you need to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Lanefan wrote (in another thread)</p><p></p><p>"I've never seen it as unsustainable at all. The players need to know only those rules that apply to them and-or their characters; the DM needs to know the rest. There are a great many things players do not *need* to know (THAC0/BAB being but one) but for some reason do. That was always one of the true attractions in the game for me, at least before I started DM'ing; that I didn't know everything, that there was arcane game knowledge I was not privy to, that everything wasn't laid out on a platter. Then again, I was fortunate in having a competent DM." </p><p></p><p>I see this as a problem with players these days. It seems like everyone runs out and buys that latest game and then memorizes the rules (shortly followed by the monster manuals). This kind of action is no doubt what the publishers want, but, I think it takes away alot of the energy and fun the game would normally have if only the GM new the rules. Where is the mystery? How can it feel like a fantasy reality if you know the rules and how to move across the imaginary game board. </p><p></p><p>And then there's the fact that if the DM tries to make stuff up to improve the game the players often cetch him on it. Infact, my players in 3E used to site the rules and page numbers more then I...and would already know what they needed to role on any die to hit a monster (having memorized them the first night they read the book). </p><p></p><p>Has anyone else experianced this? </p><p></p><p>Yep, the best games are those where the players sit down clueless to how things work, ignorant of monsters and thier effects, and just "do".</p></blockquote><p></p>
[QUOTE="tx7321, post: 3216421, member: 43146"] I cut and pasted this from the thread that got locked, I hope thats O.K. I had wanted to discuss what Lane said there but then it got locked so...anyway mods please delete if you need to. ;) Lanefan wrote (in another thread) "I've never seen it as unsustainable at all. The players need to know only those rules that apply to them and-or their characters; the DM needs to know the rest. There are a great many things players do not *need* to know (THAC0/BAB being but one) but for some reason do. That was always one of the true attractions in the game for me, at least before I started DM'ing; that I didn't know everything, that there was arcane game knowledge I was not privy to, that everything wasn't laid out on a platter. Then again, I was fortunate in having a competent DM." I see this as a problem with players these days. It seems like everyone runs out and buys that latest game and then memorizes the rules (shortly followed by the monster manuals). This kind of action is no doubt what the publishers want, but, I think it takes away alot of the energy and fun the game would normally have if only the GM new the rules. Where is the mystery? How can it feel like a fantasy reality if you know the rules and how to move across the imaginary game board. And then there's the fact that if the DM tries to make stuff up to improve the game the players often cetch him on it. Infact, my players in 3E used to site the rules and page numbers more then I...and would already know what they needed to role on any die to hit a monster (having memorized them the first night they read the book). Has anyone else experianced this? Yep, the best games are those where the players sit down clueless to how things work, ignorant of monsters and thier effects, and just "do". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can your players know too much?
Top