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Can your players know too much?
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<blockquote data-quote="Lanefan" data-source="post: 3216445" data-attributes="member: 29398"><p>This is also one of the joys of having new players in a game; you just never know what they're going to do...they don't know what the game expects and so they just...do it. Or try it, anyway; success not guaranteed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Preserving the mystery...something I'd never really given much thought to until seeing various posts and discussions here over the last year or so...is vitally important. I rather suspect that if you dig deep, the dimly-remembered sense of mystery is behind much of the nostalgia for 0e/1e. Now some wrongly equate that "mystery" with "powermongering DM", and some DM's admittedly can't tell the difference; however that'll be a problem no matter what rule-set gets used and can't be allowed to derail this train of thought.</p><p></p><p>Unfortunately, WotC quite correctly figured out that marketing all the books to players as well as DM's would increase sales, so those worms are out of the can now and can't really be stuffed back in. But for those contemplating a houserule system, or a rule-set the players aren't familiar with, only tell them what they need to know! (that said, err on the side of telling too much rather than too little; there's nothing worse than someone losing a character because they didn't know how a rule worked...)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3216445, member: 29398"] This is also one of the joys of having new players in a game; you just never know what they're going to do...they don't know what the game expects and so they just...do it. Or try it, anyway; success not guaranteed! :) Preserving the mystery...something I'd never really given much thought to until seeing various posts and discussions here over the last year or so...is vitally important. I rather suspect that if you dig deep, the dimly-remembered sense of mystery is behind much of the nostalgia for 0e/1e. Now some wrongly equate that "mystery" with "powermongering DM", and some DM's admittedly can't tell the difference; however that'll be a problem no matter what rule-set gets used and can't be allowed to derail this train of thought. Unfortunately, WotC quite correctly figured out that marketing all the books to players as well as DM's would increase sales, so those worms are out of the can now and can't really be stuffed back in. But for those contemplating a houserule system, or a rule-set the players aren't familiar with, only tell them what they need to know! (that said, err on the side of telling too much rather than too little; there's nothing worse than someone losing a character because they didn't know how a rule worked...) Lanefan [/QUOTE]
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