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Can your players know too much?
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<blockquote data-quote="grimwell" data-source="post: 3216845" data-attributes="member: 3694"><p>Can players know too much? No.</p><p></p><p>Can players abuse their knowledge? Yes.</p><p></p><p>There is a telling difference between knowing the rules as well as, or even better, than the DM and using that knowledge to interfere with his/her game.</p><p></p><p>This is an example of BAD:</p><p>"The rules clearly state that a X has an AC of Y, so my characters roll of Z should have resulted in a hit. Either you are fudgeing things, have tweaked the X's monster manual entry, or are just forgetting the rules!"</p><p></p><p>When I'm a player, I roll with the DM's punches and style. If he/she has house rules, I accept them as a player in their game. I don't question that. If said DM asks for help on a ruling and I can help, I do. If not, I shut up. When 3E first came out, most of the campaigns I was runing/playing in were all in a crucible to learn the rules so we were all stopping the game to ask questions no matter who was DM, but that was the point.</p><p></p><p>In a normal game, all bets are off and you respect the DM or don't play in their game if you don't like their style.</p><p></p><p>Personally though, knowledge of the rules and systems are almost worthless in the face of a well designed campaign and plot. Who cares what AC a griffin has, I wan't to know why it's being piloted by a goblin who is using a javelin of lightning!!! Especially since he's flying the Elven King's colors!!!</p></blockquote><p></p>
[QUOTE="grimwell, post: 3216845, member: 3694"] Can players know too much? No. Can players abuse their knowledge? Yes. There is a telling difference between knowing the rules as well as, or even better, than the DM and using that knowledge to interfere with his/her game. This is an example of BAD: "The rules clearly state that a X has an AC of Y, so my characters roll of Z should have resulted in a hit. Either you are fudgeing things, have tweaked the X's monster manual entry, or are just forgetting the rules!" When I'm a player, I roll with the DM's punches and style. If he/she has house rules, I accept them as a player in their game. I don't question that. If said DM asks for help on a ruling and I can help, I do. If not, I shut up. When 3E first came out, most of the campaigns I was runing/playing in were all in a crucible to learn the rules so we were all stopping the game to ask questions no matter who was DM, but that was the point. In a normal game, all bets are off and you respect the DM or don't play in their game if you don't like their style. Personally though, knowledge of the rules and systems are almost worthless in the face of a well designed campaign and plot. Who cares what AC a griffin has, I wan't to know why it's being piloted by a goblin who is using a javelin of lightning!!! Especially since he's flying the Elven King's colors!!! [/QUOTE]
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