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[Canceled] Pathfinder: Giantslayer
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<blockquote data-quote="isidorus" data-source="post: 6554786" data-attributes="member: 9714"><p>Saran Beastman Witch</p><p></p><p>Race[sblock]</p><p>Race: Beastman</p><p>Type: Humanoid (human) 0 rp</p><p>Size: Medium 0 rp</p><p>Base Speed: Normal 0 rp</p><p>Ability Score Modifiers: Human 0 rp</p><p>None</p><p>Racial Traits:</p><p>Ability Score Racial Traits:</p><p>None</p><p>Defense Racial Traits:</p><p>Natural Armor 2 rp</p><p>Feat and Skill Racial Traits:</p><p>Flexible bonus feat 4 rp</p><p>Skilled 4 rp</p><p>Magical Racial Traits:</p><p>Fell Magic(EX) 3 rp</p><p>Movement Racial Traits:</p><p>None</p><p>Offense Racial Traits:</p><p>Natural Attack:Hoof 1 rp</p><p>Senses Racial Traits:</p><p>Low Light Vision 1 rp</p><p>Weakness Racial Traits:</p><p>None</p><p>Other Racial Traits:</p><p>None</p><p></p><p>Total: 15 rp</p><p>[/sblock]</p><p>Character</p><p>[sblock=Option]</p><p></p><p></p><p>NFORMATION</p><p>Name: Saran</p><p>Player: Isidorus</p><p>Race: Beastman</p><p>Class: Witch 1</p><p>Level: 1</p><p>Alignment: Chatoic netural</p><p>Languages: Common</p><p>Deity: None</p><p>Size: Large</p><p>Gender: Male</p><p>Age: 21</p><p>Height: 6'-0"</p><p>Weight: 185#</p><p>Hair Color: Black</p><p>Eye Color: Green</p><p>Skin Color: Medium</p><p></p><p>ABILITIES</p><p>Str: 10 +3 (0 points)</p><p>Dex: 12 +2 (2 points +2 racial)</p><p>Con: 10 +2 (2 points)</p><p>Int: 12 + 4 (5 points +2 racial)</p><p>Wis: 10 +2 (2 points)</p><p>Cha: 8 +0 (0 points)</p><p></p><p>COMBAT</p><p>HP: 8 [d6, +2 Con]</p><p>AC: 13 [10 base, +2 Dex, +1 natural]</p><p>AC Touch: 12 [10 base, +2 Dex]</p><p>Flatfooted: 14 [10 base, +1 natural]</p><p>Init: +2 [2 Dex]</p><p>CMB: +0 [0 BAB, ]</p><p>CMD: 12 [10 base, +2 Dex]</p><p>Fortitude: +1 [0 base +1 Con]</p><p>Reflex: +2 [0 base, +2 Dex]</p><p>Will: +3 [2 base, +1 Wis]</p><p>Speed: 40'</p><p></p><p>WEAPON</p><p>Melee dagger +0 (1d4/19-20) BAB +0</p><p>quarterstaff +0 (1d6) BAB +0</p><p>hooves -5 (1d4)</p><p></p><p></p><p>SPECIAL ATTACKS</p><p>hexes (evil eye, healing, slumber)</p><p></p><p>Spell-Like Abilities (CL 1st; concentration +0)</p><p> 1/day—bleed (DC 12), chill touch (DC 13), detect poison, touch of </p><p></p><p>fatigue (DC 12)</p><p></p><p>ARMOR</p><p>None</p><p></p><p>RACIAL</p><p>Abilities: +2 INT, +2 DEX -2 CHA</p><p>Base Speed: 30'</p><p>Favored: Witch</p><p>Low-Light Vision See twice as far as a human in low light, distinguishing color and detail</p><p>Natural Armor +1</p><p>Natural Attack: Hoof 1d4</p><p>Extra Skill point per level</p><p>Fell Magic </p><p></p><p>CLASS: Witch</p><p></p><p>Witch Spells Prepared (CL 1st; concentration +4)</p><p> 1st—cure light wounds, inflict light wounds (DC 15)</p><p> 0 (at will)—bleed </p><p></p><p>(DC 14), light, spark[APG] (DC 13)</p><p> </p><p></p><p>Armor/Weapons: All simple weapons</p><p></p><p></p><p>FEATS</p><p>Extra Hex[APG] </p><p>Extra Hex[APG]</p><p></p><p></p><p>TRAITS</p><p></p><p>Magical Lineage (Acid Arrow) A chosen spell counts as 1 level lower when metamagic feats are applied to it</p><p></p><p></p><p>PATRON</p><p>Shadow</p><p></p><p>SPECIAL ABILITIES</p><p></p><p>Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.</p><p>Evil Eye -2 (6 rounds, DC 13) (Su) </p><p></p><p>Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).</p><p></p><p>Familiar Bonus: +3 to Appraise checks. </p><p>You gain the Alertness feat while your familiar is within arm's reach.</p><p></p><p>Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.</p><p></p><p></p><p>Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.</p><p></p><p>Slumber (1 round, DC 13) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg)</p><p></p><p>DRAWBACK</p><p>None</p><p></p><p>SKILLS 6 [2 base, +3 Int, +1 human]</p><p>Acrobatics -1 [ +2 DEx -3 ACP](-5 to jump)</p><p>Appraise +3 [+3 int]</p><p>Bluff +0 [ 1 rank -cha]</p><p>Climb - 3[-3 ACP]</p><p>Heal +5, [1 rank, +3 class skill =1 wis]</p><p>Intimidate +3, [1 rank, +3 class skill -1 cha]</p><p>Perception +2, [1 rank, = 1 wis]</p><p>Spellcraft +7, [1 rank, +3 class skill +3 Int]</p><p>Stealth -1 [0 ranks +2 DEx -3 ACP]</p><p>Survival +2 [1 rank, = 1 wis]</p><p></p><p>CARRYING CAPACITY</p><p>Light: 33#</p><p>Medium: 66#</p><p>Heavy: 100#</p><p></p><p>EQUIPMENT</p><p>Artisnas's Outfit (0gp, 0#, worn)</p><p>Backpack (2gp, 2#, back)[ bedroll 10 candles, 5 days trail rations]</p><p>Belt pouch (1 gp) [flint and steel 9 1 gp)</p><p>Total (8gp, 47#, light)</p><p></p><p></p><p></p><p>FINANCES: 18 gp</p><p></p><p>Appearance: Saran is a humanoid with a satyr like appearance. He has long black hair hangs down over hos bewitching green eyes. He wear a cloak to hide his hoffed feet. Although he has a intimidating appearance Saran is a little introverted.</p><p></p><p>Background: Saran's mother was a Witch that consorted with all matter of beings in the spirit world. He gets his appearance from his unknown father and possible hag lineage of hos mother. He inherited his magical ability from his Mother and learned all he could. One day as he was collecting herbs for his mother Saran saw a explosion near his home. He ran home to find a fiendish monster that he fought and barely killed. His world turned upside down he retreated to a older town and set up shop as a procurer of healing remedies, until his appearance got around and he was driven from the town. Since then he has traveled the inner sea looking for work with any groups that would pay him.</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="isidorus, post: 6554786, member: 9714"] Saran Beastman Witch Race[sblock] Race: Beastman Type: Humanoid (human) 0 rp Size: Medium 0 rp Base Speed: Normal 0 rp Ability Score Modifiers: Human 0 rp None Racial Traits: Ability Score Racial Traits: None Defense Racial Traits: Natural Armor 2 rp Feat and Skill Racial Traits: Flexible bonus feat 4 rp Skilled 4 rp Magical Racial Traits: Fell Magic(EX) 3 rp Movement Racial Traits: None Offense Racial Traits: Natural Attack:Hoof 1 rp Senses Racial Traits: Low Light Vision 1 rp Weakness Racial Traits: None Other Racial Traits: None Total: 15 rp [/sblock] Character [sblock=Option] NFORMATION Name: Saran Player: Isidorus Race: Beastman Class: Witch 1 Level: 1 Alignment: Chatoic netural Languages: Common Deity: None Size: Large Gender: Male Age: 21 Height: 6'-0" Weight: 185# Hair Color: Black Eye Color: Green Skin Color: Medium ABILITIES Str: 10 +3 (0 points) Dex: 12 +2 (2 points +2 racial) Con: 10 +2 (2 points) Int: 12 + 4 (5 points +2 racial) Wis: 10 +2 (2 points) Cha: 8 +0 (0 points) COMBAT HP: 8 [d6, +2 Con] AC: 13 [10 base, +2 Dex, +1 natural] AC Touch: 12 [10 base, +2 Dex] Flatfooted: 14 [10 base, +1 natural] Init: +2 [2 Dex] CMB: +0 [0 BAB, ] CMD: 12 [10 base, +2 Dex] Fortitude: +1 [0 base +1 Con] Reflex: +2 [0 base, +2 Dex] Will: +3 [2 base, +1 Wis] Speed: 40' WEAPON Melee dagger +0 (1d4/19-20) BAB +0 quarterstaff +0 (1d6) BAB +0 hooves -5 (1d4) SPECIAL ATTACKS hexes (evil eye, healing, slumber) Spell-Like Abilities (CL 1st; concentration +0) 1/day—bleed (DC 12), chill touch (DC 13), detect poison, touch of fatigue (DC 12) ARMOR None RACIAL Abilities: +2 INT, +2 DEX -2 CHA Base Speed: 30' Favored: Witch Low-Light Vision See twice as far as a human in low light, distinguishing color and detail Natural Armor +1 Natural Attack: Hoof 1d4 Extra Skill point per level Fell Magic CLASS: Witch Witch Spells Prepared (CL 1st; concentration +4) 1st—cure light wounds, inflict light wounds (DC 15) 0 (at will)—bleed (DC 14), light, spark[APG] (DC 13) Armor/Weapons: All simple weapons FEATS Extra Hex[APG] Extra Hex[APG] TRAITS Magical Lineage (Acid Arrow) A chosen spell counts as 1 level lower when metamagic feats are applied to it PATRON Shadow SPECIAL ABILITIES Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Evil Eye -2 (6 rounds, DC 13) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part). Familiar Bonus: +3 to Appraise checks. You gain the Alertness feat while your familiar is within arm's reach. Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Slumber (1 round, DC 13) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg) DRAWBACK None SKILLS 6 [2 base, +3 Int, +1 human] Acrobatics -1 [ +2 DEx -3 ACP](-5 to jump) Appraise +3 [+3 int] Bluff +0 [ 1 rank -cha] Climb - 3[-3 ACP] Heal +5, [1 rank, +3 class skill =1 wis] Intimidate +3, [1 rank, +3 class skill -1 cha] Perception +2, [1 rank, = 1 wis] Spellcraft +7, [1 rank, +3 class skill +3 Int] Stealth -1 [0 ranks +2 DEx -3 ACP] Survival +2 [1 rank, = 1 wis] CARRYING CAPACITY Light: 33# Medium: 66# Heavy: 100# EQUIPMENT Artisnas's Outfit (0gp, 0#, worn) Backpack (2gp, 2#, back)[ bedroll 10 candles, 5 days trail rations] Belt pouch (1 gp) [flint and steel 9 1 gp) Total (8gp, 47#, light) FINANCES: 18 gp Appearance: Saran is a humanoid with a satyr like appearance. He has long black hair hangs down over hos bewitching green eyes. He wear a cloak to hide his hoffed feet. Although he has a intimidating appearance Saran is a little introverted. Background: Saran's mother was a Witch that consorted with all matter of beings in the spirit world. He gets his appearance from his unknown father and possible hag lineage of hos mother. He inherited his magical ability from his Mother and learned all he could. One day as he was collecting herbs for his mother Saran saw a explosion near his home. He ran home to find a fiendish monster that he fought and barely killed. His world turned upside down he retreated to a older town and set up shop as a procurer of healing remedies, until his appearance got around and he was driven from the town. Since then he has traveled the inner sea looking for work with any groups that would pay him. [/sblock] [/QUOTE]
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