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<blockquote data-quote="Steel_Wind" data-source="post: 5131865" data-attributes="member: 20741"><p>I think the different perspectives that people bring to the table concerning this issue stems from two different underlying assumptions which are not necessarily shared by some who view the issue differently. While there are probably a few other "big differences", the two that have emerged so far are:</p><p></p><p>1 - <strong>Nature of the Gaming Group:</strong> </p><p></p><p>Is the game with a long-standing gaming group, or with a colleciton of people whose only real contact with each other is through gaming?</p><p></p><p>I've been gaming with 2 of the other people in my group since the 70s. The other four in the gaming circle, the "new" additions, we've been gaming with for nearly 20 years (1992).</p><p></p><p>The level of understanding and expectations in such a group dynamic is very different than in people who meet at a game store or other "gaming connection/meetup" situation.</p><p></p><p>What is fine in one situation is not necessarily fine in another. They can't be judged by the same standard at all times. This leads to a significant divergence of opinion on a matter which may well be seen by both sides very similarly if the underlying social contract of their gaming group was the same.</p><p></p><p><strong>2- The Wife Thing</strong><strong>™</strong></p><p></p><p>I game every other weekend. When the game is here, my wife plays with us. When it isn't - she does not. While she's not a hardcore gamer, she's a very willing "casual gamer." She understands.</p><p></p><p>I'm very lucky. You see, this is Wife 2.0 for me. With Wife 1.0, matters were <strong><em>very</em></strong>, <strong><em>very</em></strong> <strong><em>different</em></strong>, I assure you. </p><p></p><p>I've also got four kids. (2 with 1.0, 2 more with 2.0.) So I <strong><em>do</em></strong> understand the friction caused by kids and the whole Wife Thing<strong>™</strong>. I also readily understand that when a game gets cancelled, The Wife Thing<strong>™</strong> can render that cancellation into being a bigger deal than it otherwise would be.</p><p></p><p>That said, at a certain point, there is a line in the sand. Where, precisely, that line in the sand is to be drawn is extremely fuzzy and unclear -- <span style="color: SandyBrown"><strong><em>but that doesn't mean the line's not there</em></strong>.</span> And that line, once crossed, CHANGES the problem from one where "The game is unreasonably cancelled" so that it instead exposes the REAL problem: "<em>My wife is a controlling bitch</em>".</p><p></p><p>To state the obvious point which appears to nevertheless need stating: When that line in the sand is crossed, the problem actually <em>isn't</em> the cancellation of the game. The problem is a wife that MAKES the cancellation of that game seem like such a big deal (when it really isn't).</p><p></p><p>Don't blame others for a problem which is, in the end, one that is <em>entirely</em> one of your own manufacture.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5131865, member: 20741"] I think the different perspectives that people bring to the table concerning this issue stems from two different underlying assumptions which are not necessarily shared by some who view the issue differently. While there are probably a few other "big differences", the two that have emerged so far are: 1 - [B]Nature of the Gaming Group:[/B] Is the game with a long-standing gaming group, or with a colleciton of people whose only real contact with each other is through gaming? I've been gaming with 2 of the other people in my group since the 70s. The other four in the gaming circle, the "new" additions, we've been gaming with for nearly 20 years (1992). The level of understanding and expectations in such a group dynamic is very different than in people who meet at a game store or other "gaming connection/meetup" situation. What is fine in one situation is not necessarily fine in another. They can't be judged by the same standard at all times. This leads to a significant divergence of opinion on a matter which may well be seen by both sides very similarly if the underlying social contract of their gaming group was the same. [B]2- The Wife Thing[/B][B]™[/B] I game every other weekend. When the game is here, my wife plays with us. When it isn't - she does not. While she's not a hardcore gamer, she's a very willing "casual gamer." She understands. I'm very lucky. You see, this is Wife 2.0 for me. With Wife 1.0, matters were [B][I]very[/I][/B], [B][I]very[/I][/B] [B][I]different[/I][/B], I assure you. I've also got four kids. (2 with 1.0, 2 more with 2.0.) So I [B][I]do[/I][/B] understand the friction caused by kids and the whole Wife Thing[B]™[/B]. I also readily understand that when a game gets cancelled, The Wife Thing[B]™[/B] can render that cancellation into being a bigger deal than it otherwise would be. That said, at a certain point, there is a line in the sand. Where, precisely, that line in the sand is to be drawn is extremely fuzzy and unclear -- [COLOR=SandyBrown][B][I]but that doesn't mean the line's not there[/I][/B].[/COLOR] And that line, once crossed, CHANGES the problem from one where "The game is unreasonably cancelled" so that it instead exposes the REAL problem: "[I]My wife is a controlling bitch[/I]". To state the obvious point which appears to nevertheless need stating: When that line in the sand is crossed, the problem actually [I]isn't[/I] the cancellation of the game. The problem is a wife that MAKES the cancellation of that game seem like such a big deal (when it really isn't). Don't blame others for a problem which is, in the end, one that is [I]entirely[/I] one of your own manufacture. [/QUOTE]
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