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Cannibalism among PCs, take two
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<blockquote data-quote="the Jester" data-source="post: 279215" data-attributes="member: 1210"><p>Well, in my campaign one of the base classes in the Cannabix, which is like a druid with a profound fear of the elements of nature, who works to appease the sea, sky and land through a variety of means, including sacrifice. One of their class abilities is the cannabalism ability. Just as fighters are master of the feat and rogues are master of the skill, cannabix are masters of the ability increase. They gain a +1 bonus to an ability score as a class feature at 2nd, 6th, 10th, etc. level (so a single-classed 20th-level cannabix has increased abilities twice as often as another class). However, they don't exactly choose which ability increases; it depends on what hearts they've eaten as sacrifices. </p><p></p><p>There have been two pc cannabi in my game, though one was a 2e specialty priest back in the day. Both were fun pcs to dm for, though the 3e character eventually got old for his player and he retired him. Very unpredictable; he was a tabaxi cannabix/bone witch (a prestige class designed for cannabix, they can read entrails, keep a head around to talk to, etc. Creepy, primitive savage magic stuff.)</p><p></p><p>The cannabix' interactions with others are always colored by the fact that theirs is an old, forbidden religion (after all, what "civilized" nation wants its people eating each other?) Usually they keep their proclivities secret, although the tabaxi pc was always spotted with blood (but as a tabaxi, most people put it down to feline predatory nature, eating birds, etc.)</p><p></p><p>Just a few brief thoughts...</p></blockquote><p></p>
[QUOTE="the Jester, post: 279215, member: 1210"] Well, in my campaign one of the base classes in the Cannabix, which is like a druid with a profound fear of the elements of nature, who works to appease the sea, sky and land through a variety of means, including sacrifice. One of their class abilities is the cannabalism ability. Just as fighters are master of the feat and rogues are master of the skill, cannabix are masters of the ability increase. They gain a +1 bonus to an ability score as a class feature at 2nd, 6th, 10th, etc. level (so a single-classed 20th-level cannabix has increased abilities twice as often as another class). However, they don't exactly choose which ability increases; it depends on what hearts they've eaten as sacrifices. There have been two pc cannabi in my game, though one was a 2e specialty priest back in the day. Both were fun pcs to dm for, though the 3e character eventually got old for his player and he retired him. Very unpredictable; he was a tabaxi cannabix/bone witch (a prestige class designed for cannabix, they can read entrails, keep a head around to talk to, etc. Creepy, primitive savage magic stuff.) The cannabix' interactions with others are always colored by the fact that theirs is an old, forbidden religion (after all, what "civilized" nation wants its people eating each other?) Usually they keep their proclivities secret, although the tabaxi pc was always spotted with blood (but as a tabaxi, most people put it down to feline predatory nature, eating birds, etc.) Just a few brief thoughts... [/QUOTE]
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