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<blockquote data-quote="kaomera" data-source="post: 3681358" data-attributes="member: 38357"><p>Ah! Thanx for the catch on RoE. (Not to get too off-topic, but by my reading it's actually an untyped bonus, not that it matters.) I'm just more used to thinking about stacking for bonuses, I guess.</p><p></p><p>As for priorities and sucker bets: Obviously YMMV. I think of NPCs either as the DM or as the character. As the DM Magic Missile is a "sucker bet" in that I don't think it provides enough "fun-factor" (for me as DM or for the players) to be worth managing that many extra figures. As the NPC I'm not usually thinking "Hey, I'm gonna get in one fight today and then I'll die; and I certainly never had any reason to cast my spells otherwise!", and therefore I'm going to think more the way I would when designing a PC. And I lean twords support / information gathering spells for that reason. An Alarm spell or two and a few mook diviners isn't going to do much in combat, but it sure ensures that the BBEG has time to cast all his buffs!</p><p></p><p></p><p>Possibly. Ensuring that you can actually get the spell off can be very dicey, but if they do they can be very good. However you're pretty much ensuring that the mooks will be a fireball target (like they wouldn't already... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), and they aren't likely to survive to get a second spell off (if they would anyway).</p><p></p><p></p><p>I think that depends a lot on what spells your PCs are likely to choose...</p><p></p><p>Grease, Color Spray, Obscuring Mist or Silent Image, Enlarge or Reduce Person, Ray of Feeb, Web or Gust of Wind if they can somehow manage 2nd level spells (scrolls?). For Clerics it's mostly buffs / unbuffs... </p><p></p><p></p><p>3rd level is what they are! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p>Magic Missile, maybe? 9 or so 1st level casters is still EL6...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3681358, member: 38357"] Ah! Thanx for the catch on RoE. (Not to get too off-topic, but by my reading it's actually an untyped bonus, not that it matters.) I'm just more used to thinking about stacking for bonuses, I guess. As for priorities and sucker bets: Obviously YMMV. I think of NPCs either as the DM or as the character. As the DM Magic Missile is a "sucker bet" in that I don't think it provides enough "fun-factor" (for me as DM or for the players) to be worth managing that many extra figures. As the NPC I'm not usually thinking "Hey, I'm gonna get in one fight today and then I'll die; and I certainly never had any reason to cast my spells otherwise!", and therefore I'm going to think more the way I would when designing a PC. And I lean twords support / information gathering spells for that reason. An Alarm spell or two and a few mook diviners isn't going to do much in combat, but it sure ensures that the BBEG has time to cast all his buffs! Possibly. Ensuring that you can actually get the spell off can be very dicey, but if they do they can be very good. However you're pretty much ensuring that the mooks will be a fireball target (like they wouldn't already... :p ), and they aren't likely to survive to get a second spell off (if they would anyway). I think that depends a lot on what spells your PCs are likely to choose... Grease, Color Spray, Obscuring Mist or Silent Image, Enlarge or Reduce Person, Ray of Feeb, Web or Gust of Wind if they can somehow manage 2nd level spells (scrolls?). For Clerics it's mostly buffs / unbuffs... 3rd level is what they are! :lol: Magic Missile, maybe? 9 or so 1st level casters is still EL6... [/QUOTE]
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