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Cannon Fodder
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<blockquote data-quote="Lord Zardoz" data-source="post: 3404307" data-attributes="member: 704"><p>I just finished up a few statblocks for my own use. Having nothing better to do right now, I will post them here. Basically, they are cannon fodder types for those unlikley to use Orcs, Ogres, Goblins, or whatever else passes for cannon fodder.</p><p></p><p>As a side note, a 'Red Cloak' is my version of the 'Red Shirt Ensign'. In my campaign world, they are a mercenary group that hires out to anyone. What they lack in skill, they make up for in replacability.</p><p></p><p>Human Red Cloak: CR 1/2; HD 1d8+2; HP: 6; Init +1(Dex); </p><p>Spd 30ft; AC 15 touch 11, Flatfooted 14 (+1 Dex ,+3 Studded Leather, +1 Buckler); </p><p>Bab/Gpl +1/+2; Atk +2 Short Sword 1d6+1,Tht 19, (S), +2 Shortbow 1d6, Crt x3, Rng 60 (P) ;</p><p>AL LN, Saves Fort +3, Ref +1, Will +1; Str 13, Dex 13, Con 14, Int 10, Wis 12, Cha 10; </p><p>Skills: Heal 2.0, Use Rope 2.0, Climb 4; Feats: Run, Endurance; </p><p>Eqp: Studded Leather, Buckler, Short Bow, Well made Red Cloak, 5d10 Sp;</p><p></p><p>Half Orc Red Cloak: CR 1/2; HD 1d8+2; HP: 6; Init +1(Dex); </p><p>Spd 30ft; AC 15 touch 11, Flatfooted 14 (+1 Dex ,+3 Studded Leather, +1 Buckler); </p><p>Bab/Gpl +1/+3; Atk +3 Battle Axe 1d8+2, Crt x3 (S), +2 Shortbow 1d6, Crt x3, Rng 60 (P) ;</p><p>AL LN, Saves Fort +3, Ref +1, Will +1; Str 15, Dex 13, Con 14, Int 8, Wis 12, Cha 8; </p><p>Skills: Use Rope 2.0, Climb 4; Feats: Run; </p><p>Eqp: Studded Leather, Buckler, Short Bow, Well made Red Cloak, 5d10 Sp;</p><p></p><p>Dwarven Red Cloak: CR 1/2; HD 1d8+3; HP: 7; Init +1(Dex); </p><p>Spd 20ft; AC 16 touch 11, Flatfooted 15 (+1 Dex ,+4 Scale Mail, +1 Buckler); </p><p>Bab/Gpl +1/+2; Atk +2 Hand Axe 1d6+1,Crt x3, (S), +2 Shortbow 1d6, Crt x3, Rng 60 (P) ;</p><p>AL LN, Saves Fort +3, Ref +1, Will +1; Str 13, Dex 13, Con 16, Int 10, Wis 12, Cha 8; </p><p>Skills: Heal 2.0, Climb 4; Feats: Run; </p><p>Race Dark Vision 60 ft, +4 vs Bull Rush, Trip, +2 Saves vs Poison, +2 Saves vs Spells, +1 Atk vs Orcs, Goblinoids, +2 Appraise, Search, Craft if Stonework or Metalwork is involved; Dwarven War Axe and Dwarven Urgosh as Martial Weapons. Not slowed below Mv 20 by armour.</p><p>Eqp: Scale Mail, Buckler, Short Bow, Well made Red Cloak, 5d10 Sp;</p><p></p><p>Basic Soldier: CR 1/2; HD 1d8; HP: 4; Init +0(Dex); </p><p>Spd 30ft; AC 15(16); Bab/Gpl +1/+1; Atk +1 LongSword 1d8,Tht 19, (S), </p><p>+2 Light X-Bow, 1d8, Tht 19, Rng Inc 80ft (P); Face 5ft/5ft;</p><p>AL LN, Saves Fort +3, Ref +1, Will +0; Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10</p><p>Skills: Listen +4, Spot +4, Sense Motive +2; Feats: Alertness, Dodge</p><p>Eqp: Studded Leather, Small Shield, Long Sword, Light X-Bow (20 Quarrels);</p><p></p><p>Tougher Soldier: CR 1; HD 2d8+2; HP: 11; Init +0(Dex); </p><p>Spd 30ft; AC 15 touch 10, Flatfooted 15 (+3 Studded Leather, +2 Large Wood Shield);</p><p>Bab/Gpl +2/+3; Atk +2 LongSword 1d8+1,Tht 19 (S); +2 Light X-Bow, 1d8, Tht 19, Rng Inc 80ft (P); AL LE, Saves Fort +4, Ref +0, Will -1; Str 13, Dex 10, Con 13, Int 10, Wis 8, Cha 11</p><p>Skills: Listen +2.5, Spot +2.5, Hide 2.5; Feats: Power Attack, Rapid Reload;</p><p>Eqp: Studded Leather, Small Shield, Battle Axe, Light X-Bow (20 Quarrels);</p><p></p><p>Dwarven Elite: CR 2; HD 3d8+9; HP: 21; Init +0(Dex); </p><p>Spd 20ft; AC 18 touch 10, Flatfooted 18 (+5 Chain Mail, +3 Large Steel Shield);</p><p>Bab/Gpl +3/+5; Atk +7 Dwarven War Axe 1d10+2, Crit x3 (S); +3 Light X-Bow, 1d8, Tht 19, Rng Inc 80ft (P); AL LN, Saves Fort +6, Ref +1, Will +2; Str 14, Dex 10, Con 17, Int 13, Wis 13, Cha 8;</p><p>Skills: Listen +4, Spot +4, Intimidate 5; Feats: Shield Specialization, Wpn Focus (Dwarven War Axe);</p><p>Race Dark Vision 60 ft, +4 vs Bull Rush, Trip, +2 Saves vs Poison, +2 Saves vs Spells, +1 Atk vs Orcs, Goblinoids, +2 Appraise, Search, Craft if Stonework or Metalwork is involved; Dwarven War Axe and Dwarven Urgosh as Martial Weapons. Not slowed below Mv 20 by armour.</p><p>Eqp: Chain Mail, Medium Steel Shield, Masterwork Dwarven War Axe, Light X-Bow (20 Quarrels), 1d4+1x10 gp;</p><p>Tactics: They will use the wagons for cover, and use the crossbows until the enemy closes to melee. Once in melee, they will set up flanks for one another and go to work in melee.</p><p></p><p>(Shield Specialization is from PHB 2, basically +1 ac from Shield)</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3404307, member: 704"] I just finished up a few statblocks for my own use. Having nothing better to do right now, I will post them here. Basically, they are cannon fodder types for those unlikley to use Orcs, Ogres, Goblins, or whatever else passes for cannon fodder. As a side note, a 'Red Cloak' is my version of the 'Red Shirt Ensign'. In my campaign world, they are a mercenary group that hires out to anyone. What they lack in skill, they make up for in replacability. Human Red Cloak: CR 1/2; HD 1d8+2; HP: 6; Init +1(Dex); Spd 30ft; AC 15 touch 11, Flatfooted 14 (+1 Dex ,+3 Studded Leather, +1 Buckler); Bab/Gpl +1/+2; Atk +2 Short Sword 1d6+1,Tht 19, (S), +2 Shortbow 1d6, Crt x3, Rng 60 (P) ; AL LN, Saves Fort +3, Ref +1, Will +1; Str 13, Dex 13, Con 14, Int 10, Wis 12, Cha 10; Skills: Heal 2.0, Use Rope 2.0, Climb 4; Feats: Run, Endurance; Eqp: Studded Leather, Buckler, Short Bow, Well made Red Cloak, 5d10 Sp; Half Orc Red Cloak: CR 1/2; HD 1d8+2; HP: 6; Init +1(Dex); Spd 30ft; AC 15 touch 11, Flatfooted 14 (+1 Dex ,+3 Studded Leather, +1 Buckler); Bab/Gpl +1/+3; Atk +3 Battle Axe 1d8+2, Crt x3 (S), +2 Shortbow 1d6, Crt x3, Rng 60 (P) ; AL LN, Saves Fort +3, Ref +1, Will +1; Str 15, Dex 13, Con 14, Int 8, Wis 12, Cha 8; Skills: Use Rope 2.0, Climb 4; Feats: Run; Eqp: Studded Leather, Buckler, Short Bow, Well made Red Cloak, 5d10 Sp; Dwarven Red Cloak: CR 1/2; HD 1d8+3; HP: 7; Init +1(Dex); Spd 20ft; AC 16 touch 11, Flatfooted 15 (+1 Dex ,+4 Scale Mail, +1 Buckler); Bab/Gpl +1/+2; Atk +2 Hand Axe 1d6+1,Crt x3, (S), +2 Shortbow 1d6, Crt x3, Rng 60 (P) ; AL LN, Saves Fort +3, Ref +1, Will +1; Str 13, Dex 13, Con 16, Int 10, Wis 12, Cha 8; Skills: Heal 2.0, Climb 4; Feats: Run; Race Dark Vision 60 ft, +4 vs Bull Rush, Trip, +2 Saves vs Poison, +2 Saves vs Spells, +1 Atk vs Orcs, Goblinoids, +2 Appraise, Search, Craft if Stonework or Metalwork is involved; Dwarven War Axe and Dwarven Urgosh as Martial Weapons. Not slowed below Mv 20 by armour. Eqp: Scale Mail, Buckler, Short Bow, Well made Red Cloak, 5d10 Sp; Basic Soldier: CR 1/2; HD 1d8; HP: 4; Init +0(Dex); Spd 30ft; AC 15(16); Bab/Gpl +1/+1; Atk +1 LongSword 1d8,Tht 19, (S), +2 Light X-Bow, 1d8, Tht 19, Rng Inc 80ft (P); Face 5ft/5ft; AL LN, Saves Fort +3, Ref +1, Will +0; Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10 Skills: Listen +4, Spot +4, Sense Motive +2; Feats: Alertness, Dodge Eqp: Studded Leather, Small Shield, Long Sword, Light X-Bow (20 Quarrels); Tougher Soldier: CR 1; HD 2d8+2; HP: 11; Init +0(Dex); Spd 30ft; AC 15 touch 10, Flatfooted 15 (+3 Studded Leather, +2 Large Wood Shield); Bab/Gpl +2/+3; Atk +2 LongSword 1d8+1,Tht 19 (S); +2 Light X-Bow, 1d8, Tht 19, Rng Inc 80ft (P); AL LE, Saves Fort +4, Ref +0, Will -1; Str 13, Dex 10, Con 13, Int 10, Wis 8, Cha 11 Skills: Listen +2.5, Spot +2.5, Hide 2.5; Feats: Power Attack, Rapid Reload; Eqp: Studded Leather, Small Shield, Battle Axe, Light X-Bow (20 Quarrels); Dwarven Elite: CR 2; HD 3d8+9; HP: 21; Init +0(Dex); Spd 20ft; AC 18 touch 10, Flatfooted 18 (+5 Chain Mail, +3 Large Steel Shield); Bab/Gpl +3/+5; Atk +7 Dwarven War Axe 1d10+2, Crit x3 (S); +3 Light X-Bow, 1d8, Tht 19, Rng Inc 80ft (P); AL LN, Saves Fort +6, Ref +1, Will +2; Str 14, Dex 10, Con 17, Int 13, Wis 13, Cha 8; Skills: Listen +4, Spot +4, Intimidate 5; Feats: Shield Specialization, Wpn Focus (Dwarven War Axe); Race Dark Vision 60 ft, +4 vs Bull Rush, Trip, +2 Saves vs Poison, +2 Saves vs Spells, +1 Atk vs Orcs, Goblinoids, +2 Appraise, Search, Craft if Stonework or Metalwork is involved; Dwarven War Axe and Dwarven Urgosh as Martial Weapons. Not slowed below Mv 20 by armour. Eqp: Chain Mail, Medium Steel Shield, Masterwork Dwarven War Axe, Light X-Bow (20 Quarrels), 1d4+1x10 gp; Tactics: They will use the wagons for cover, and use the crossbows until the enemy closes to melee. Once in melee, they will set up flanks for one another and go to work in melee. (Shield Specialization is from PHB 2, basically +1 ac from Shield) END COMMUNICATION [/QUOTE]
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