D&D 5E Cannon Golem

Zardnaar

Legend
The following is a homebrew conversion inspired by the Pathfinder Cannon Golem. My Golem is a bit different than Paizo's but the idea of the Golem is from Pathfinder. A group of Technomancers is going to be a major part of my world. Golems, Warforged things like that.

Cannon Golem

Large Construct Neutral
Armor Class 22
Hit Points 240 (24d10+120)
Speed 30 ft.
Saving Throws Dex+5 Str +12, Con +9 Wis +2
Str 24 (+7), Dex 20 (+0), Con 18 (+4), Int 8 (-1), Wis 15 (+2), Cha 6 (-2)
Skills Athletics+10, Perception +5
Damage Immunities fire, poison, psychic, bludgeoning, piercing, and slashing weapons that are not adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
Senses darkvision 120’, passive perception 15
Languages Any one language (usually common)
Challenge 16 (15000 XP)
Lightning Absorption: Lightning damage heals the golem and hastes the golem (as the haste spell).
Magic Resistance The Cannon Golem has advantage on saving throws vs magic
Spell Immunity: The Cannon Golem is immune to level 1-3 spells
Magic Weapons: The Cannon Golems weapon attacks are magical
Actions.
Multiattack. The Golem makes 2 melee attacks or two ranged attacks.
Slam: Melee : +12 to hit, reach 5’, one target. Hit 22 (3d8+7) bludgeoning damage or
Cannon. Ranged Weapon Attack: +10 to hit, range 100/400 ft, one target, Hit 33 (8d6+5) piecing damage.
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