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Cannon Travel! (Really!)
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<blockquote data-quote="Brasswatchman" data-source="post: 2656219" data-attributes="member: 36967"><p>I have no idea what category to put this under. "Rules" is just a guess. Would just appreciate your comments. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>CANNON TRAVEL</p><p>This unique form of transportation was created by the Masmers, a large dwarf family, by reverse engineering a cache of magical objects from before the Long War that the dwarves stumbled upon deep underground. The Masmers founded the Cannon Travel Commission, and have since expanded across the globe.</p><p> Simply put, Cannon Travel involves the traveler being placed in a large cannon (capable of fitting one Large creature, two Medium creatures, and four Small creatures) and being fired in the direction of their intended destination. Upon ignition of the cannon’s powder, powerful enchantments step in to toss the traveler magically to their destination in a speedy fashion. The effect is somewhat like a fly spell, with the following exceptions: first, the speed of travel is equal to 200 feet per round, or 30 miles per hour. Second, the traveler has no control over his or her flight path, including descent. Third, there is no limitation in duration; the effect lasts until the traveler has reached the maximum range of 100 miles. Fourth, a powerful magic shield falls into place around the traveler, protecting him or her from wind friction, mid-air collisions, and powder burns. In game terms, the traveler gains a +4 magical bonus to AC. Fifth and finally, the Masmers have never been able to integrate a feather fall effect into the cannons. As a result, they were forced to go with the next best method; the traveler falls from the air and strikes the ground at full speed. However, he or she does not take any damage of any sort from the fall whatsoever.</p><p> Needless to say, the population has been reluctant to embrace this new form of transportation. However, sooner or later, the Cannon Travel Commision offers rates much cheaper than what a wizard typically charges for a teleportation spell; and it’s much faster and even cheaper than any form of conventional transportation. Slowly, people are being won over. Slowly.</p><p> The Cannon Travel Commission owns platforms throughout the Kingdom of Pandora. Other terminals include Jidoor, Tascina, Eblan, Nikeah, Kaipo, Thalla, and Mysidia. These stations are generally manned by at least one dwarf, who may or may not have hired a number of assistants from the local population. The Oni Kingdom has respectifully declined the Commission’s offer to build travel platforms in their territories. The Empire has warned the Cannon Travel Commission that any breach of its airspace – by anyone – will be destroyed by any means necessary.</p><p> The Cannon Travel Commission charges extra from the base price of 100 gp based on distance and weight of luggage carried. An individual cannot use cannon travel while carrying more than 150 pounds. As an alternative, the Commission offers “Cannon Capsules” – essentially a small, aerodynamic capsule that can carry up to 200 pounds of gear.</p><p> The Commission will not transport any animal larger than Small size. Even these animals must be, for humane reasons, be given a sleeping potion to induce unconsciousness during the flight. The Commission absolutely will not transport horses in any size, shape or form; when asked about this, the Commission dwarves will mutter something underneath their breaths about “that Kippo incident” and refuse to comment any further.</p><p></p><p>CANNON TRAVEL RATES</p><p>Base price 100 gp</p><p>Per each mile to destination (maximum range 100 miles) +1 gp</p><p>10 to 50 lbs of gear +100 gp</p><p>50 to 100 lbs of gear +150 gp</p><p>100 to 150 lbs of gear +200 gp</p><p>200 lbs “Cannon Capsules” +400 gp</p><p>Halfling discount -100 gp</p><p>Child discount -50%</p><p>Blindfold and earplugs (sold separately) 10 gp</p><p>Sleeping potion 50 gp</p></blockquote><p></p>
[QUOTE="Brasswatchman, post: 2656219, member: 36967"] I have no idea what category to put this under. "Rules" is just a guess. Would just appreciate your comments. :) CANNON TRAVEL This unique form of transportation was created by the Masmers, a large dwarf family, by reverse engineering a cache of magical objects from before the Long War that the dwarves stumbled upon deep underground. The Masmers founded the Cannon Travel Commission, and have since expanded across the globe. Simply put, Cannon Travel involves the traveler being placed in a large cannon (capable of fitting one Large creature, two Medium creatures, and four Small creatures) and being fired in the direction of their intended destination. Upon ignition of the cannon’s powder, powerful enchantments step in to toss the traveler magically to their destination in a speedy fashion. The effect is somewhat like a fly spell, with the following exceptions: first, the speed of travel is equal to 200 feet per round, or 30 miles per hour. Second, the traveler has no control over his or her flight path, including descent. Third, there is no limitation in duration; the effect lasts until the traveler has reached the maximum range of 100 miles. Fourth, a powerful magic shield falls into place around the traveler, protecting him or her from wind friction, mid-air collisions, and powder burns. In game terms, the traveler gains a +4 magical bonus to AC. Fifth and finally, the Masmers have never been able to integrate a feather fall effect into the cannons. As a result, they were forced to go with the next best method; the traveler falls from the air and strikes the ground at full speed. However, he or she does not take any damage of any sort from the fall whatsoever. Needless to say, the population has been reluctant to embrace this new form of transportation. However, sooner or later, the Cannon Travel Commision offers rates much cheaper than what a wizard typically charges for a teleportation spell; and it’s much faster and even cheaper than any form of conventional transportation. Slowly, people are being won over. Slowly. The Cannon Travel Commission owns platforms throughout the Kingdom of Pandora. Other terminals include Jidoor, Tascina, Eblan, Nikeah, Kaipo, Thalla, and Mysidia. These stations are generally manned by at least one dwarf, who may or may not have hired a number of assistants from the local population. The Oni Kingdom has respectifully declined the Commission’s offer to build travel platforms in their territories. The Empire has warned the Cannon Travel Commission that any breach of its airspace – by anyone – will be destroyed by any means necessary. The Cannon Travel Commission charges extra from the base price of 100 gp based on distance and weight of luggage carried. An individual cannot use cannon travel while carrying more than 150 pounds. As an alternative, the Commission offers “Cannon Capsules” – essentially a small, aerodynamic capsule that can carry up to 200 pounds of gear. The Commission will not transport any animal larger than Small size. Even these animals must be, for humane reasons, be given a sleeping potion to induce unconsciousness during the flight. The Commission absolutely will not transport horses in any size, shape or form; when asked about this, the Commission dwarves will mutter something underneath their breaths about “that Kippo incident” and refuse to comment any further. CANNON TRAVEL RATES Base price 100 gp Per each mile to destination (maximum range 100 miles) +1 gp 10 to 50 lbs of gear +100 gp 50 to 100 lbs of gear +150 gp 100 to 150 lbs of gear +200 gp 200 lbs “Cannon Capsules” +400 gp Halfling discount -100 gp Child discount -50% Blindfold and earplugs (sold separately) 10 gp Sleeping potion 50 gp [/QUOTE]
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