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<blockquote data-quote="The Blow Leprechaun" data-source="post: 3608610" data-attributes="member: 52540"><p>The throw should mostly be a strength check, and the person getting thrown is going to have to deal with the fall. You go 15 feet up, you go 15 feet back down at the end and should suffer falling damage (unless you use Tumble or somesuch to negate some of it)...</p><p></p><p>A) Probably a ranged attack to get the person into the area, I would treat this the same as throwing a splash weapon to hit a 5' square on the grid (you only have to hit an AC of 5).</p><p></p><p>or maybe, B) Maybe just a ranged attack using strength instead of dexterity (like the war hulk throwing boulders). Realistically, a fairly strong half-orc <em>can</em> throw a lighter halfling. I'm not sure what limit to put on how much weight you can throw... You can lift twice your max load over your head, but I don't think you'd be able to throw it very far. Maybe take a -2 penalty to throw attack for each weight category for you the person being thrown is (light no penalty, medium -2, heavy -4, etc), and treat the person as athrown weapon with a range increment of 10', and take the -4 penalty for throwing something that isn't meant to be thrown.</p><p></p><p>I would definitely include the falling damage bit, though. The person being thrown should probably have their own set of penalties, too (AC as though flat-footed, for starters... not going to be doing much dodging!).</p></blockquote><p></p>
[QUOTE="The Blow Leprechaun, post: 3608610, member: 52540"] The throw should mostly be a strength check, and the person getting thrown is going to have to deal with the fall. You go 15 feet up, you go 15 feet back down at the end and should suffer falling damage (unless you use Tumble or somesuch to negate some of it)... A) Probably a ranged attack to get the person into the area, I would treat this the same as throwing a splash weapon to hit a 5' square on the grid (you only have to hit an AC of 5). or maybe, B) Maybe just a ranged attack using strength instead of dexterity (like the war hulk throwing boulders). Realistically, a fairly strong half-orc [I]can[/I] throw a lighter halfling. I'm not sure what limit to put on how much weight you can throw... You can lift twice your max load over your head, but I don't think you'd be able to throw it very far. Maybe take a -2 penalty to throw attack for each weight category for you the person being thrown is (light no penalty, medium -2, heavy -4, etc), and treat the person as athrown weapon with a range increment of 10', and take the -4 penalty for throwing something that isn't meant to be thrown. I would definitely include the falling damage bit, though. The person being thrown should probably have their own set of penalties, too (AC as though flat-footed, for starters... not going to be doing much dodging!). [/QUOTE]
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