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<blockquote data-quote="Solarious" data-source="post: 3614100" data-attributes="member: 27346"><p>For sacrificing both character's actions, I would probably let the Monk's jump check, with running start modifiers and all, replace the halfling's, with the little guy's check being the aid another to his own 'result'. Maybe enhanced, like additional +1 for each 5 above DC10? And making the attack equivilant of a charge, perhaps.</p><p></p><p>After all, what the halfling is being thrown at, the Monk can probably reach with a jump check of his own. From a puerly mechanical standpoint, the Fastball Special needs to be worth the level of setup and co-operation it requires. And face it, the bonus you hand out is worth it for the style points and roleplaying opportunity alone.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3614100, member: 27346"] For sacrificing both character's actions, I would probably let the Monk's jump check, with running start modifiers and all, replace the halfling's, with the little guy's check being the aid another to his own 'result'. Maybe enhanced, like additional +1 for each 5 above DC10? And making the attack equivilant of a charge, perhaps. After all, what the halfling is being thrown at, the Monk can probably reach with a jump check of his own. From a puerly mechanical standpoint, the Fastball Special needs to be worth the level of setup and co-operation it requires. And face it, the bonus you hand out is worth it for the style points and roleplaying opportunity alone. [/QUOTE]
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