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General Tabletop Discussion
*Pathfinder & Starfinder
Canny Defense-like abilities: Overpowered?
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<blockquote data-quote="Spatzimaus" data-source="post: 1261139" data-attributes="member: 3051"><p>I'd say it's too powerful of a concept. Compare it to Dodge; even if you think Dodge should be upped to "+1 AC vs all opponents", these Feats are better in every way. There's a practical limit to DEX in that armor restricts you beyond a certain point, so even those classes that prefer high DEX won't just keep raising it ad nauseum.</p><p></p><p>On the other hand, a Wizard or Cleric will put all their effort into raising their INT/WIS anyway. An INT of 18 for a Wizard is relatively low, but it'd still give a +2 to AC with your Feat. It's not uncommon to see a 20th-level Wizard with an INT approaching 30, which'd be a +5 AC bonus that stacks with almost everything, for the cost of one Feat.</p><p></p><p>My suggestion is to add another link or two to the chain, and tie it into some other Feats. For example, here's a rough idea; make three Dodge-equivalent Feats, three midrange ones that require Dodge, and three high-end ones: </p><p>(I'm making these up as I go, so the balance might be a bit off, and it'd be better to come up with unique names for each)</p><p></p><p>MINOR CANNY DODGE: INT 13+</p><p>You receive a +1 dodge bonus to AC. You may not receive this bonus when wearing armor or using a shield. Anything that denies you your DEX bonus to AC also denies this bonus.</p><p>(MINOR SAGE DEFENSE is the same except WIS 13+, MINOR ARTFUL DODGER is the same except CHA 13+)</p><p></p><p>CANNY DODGE: INT 15+, Minor Canny Dodge, Dodge</p><p>The dodge AC bonus for Minor Canny Dodge can be used while wearing armor or using a shield. </p><p>The Dodge feat is twice as effective. (That is, you get +2 dodge AC from Dodge, and +1 from Minor Canny Dodge, for a total of +3 against that one target) </p><p></p><p>SAGE DEFENSE: WIS 15+, Minor Sage Defense, Dodge</p><p>The dodge AC bonus for Minor Sage Defense can be used while wearing armor or using a shield. </p><p>The target designated for the Dodge feat cannot take an Attack of Opportunity against you; no matter how distracted you get, you remain perceptive enough that you will never accidentally leave that person an opening.</p><p></p><p>ARTFUL DODGER: CHA 15+, Minor Artful Dodger, Dodge</p><p>The dodge AC bonus for Minor Sage Defense can be used while wearing armor or using a shield. </p><p>The target designated for the Dodge feat suffers a -2 penalty to all damage rolls when attacking you. (They just can't bring themselves to hit something that pretty...)</p><p></p><p>And then, the three high-end ones:</p><p></p><p>CANNY EXPERTISE: INT 17+, Canny Dodge, Combat Expertise</p><p>When using the Combat Expertise ability, you receive an additional dodge bonus to AC. The amount of this bonus equals the benefit given by Combat Expertise, but no more half of your INT bonus (round down).</p><p>(That is, you get double benefit from Combat Expertise but it caps at half your INT bonus, so INT 18 means the first two Expertise points are doubled, to a total of +4 AC for -2 attack. It may seem small, but gaining a couple AC in every situation has some nice advantages.)</p><p></p><p>SOLID MIND: WIS 17+, Sage Defense, Iron Will</p><p>You are immune to Mind-Influencing effects.</p><p>(I was just going to say "add half your WIS bonus again to Will saves", which'd do a x1.5 thing, but that effectively makes you immune to Will saves anyway)</p><p></p><p>ARTFUL STRIKER: CHA 17+, Artful Dodger, Combat Reflexes</p><p>When making an Attack of Opportunity, you add half your CHA bonus to the attack roll.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1261139, member: 3051"] I'd say it's too powerful of a concept. Compare it to Dodge; even if you think Dodge should be upped to "+1 AC vs all opponents", these Feats are better in every way. There's a practical limit to DEX in that armor restricts you beyond a certain point, so even those classes that prefer high DEX won't just keep raising it ad nauseum. On the other hand, a Wizard or Cleric will put all their effort into raising their INT/WIS anyway. An INT of 18 for a Wizard is relatively low, but it'd still give a +2 to AC with your Feat. It's not uncommon to see a 20th-level Wizard with an INT approaching 30, which'd be a +5 AC bonus that stacks with almost everything, for the cost of one Feat. My suggestion is to add another link or two to the chain, and tie it into some other Feats. For example, here's a rough idea; make three Dodge-equivalent Feats, three midrange ones that require Dodge, and three high-end ones: (I'm making these up as I go, so the balance might be a bit off, and it'd be better to come up with unique names for each) MINOR CANNY DODGE: INT 13+ You receive a +1 dodge bonus to AC. You may not receive this bonus when wearing armor or using a shield. Anything that denies you your DEX bonus to AC also denies this bonus. (MINOR SAGE DEFENSE is the same except WIS 13+, MINOR ARTFUL DODGER is the same except CHA 13+) CANNY DODGE: INT 15+, Minor Canny Dodge, Dodge The dodge AC bonus for Minor Canny Dodge can be used while wearing armor or using a shield. The Dodge feat is twice as effective. (That is, you get +2 dodge AC from Dodge, and +1 from Minor Canny Dodge, for a total of +3 against that one target) SAGE DEFENSE: WIS 15+, Minor Sage Defense, Dodge The dodge AC bonus for Minor Sage Defense can be used while wearing armor or using a shield. The target designated for the Dodge feat cannot take an Attack of Opportunity against you; no matter how distracted you get, you remain perceptive enough that you will never accidentally leave that person an opening. ARTFUL DODGER: CHA 15+, Minor Artful Dodger, Dodge The dodge AC bonus for Minor Sage Defense can be used while wearing armor or using a shield. The target designated for the Dodge feat suffers a -2 penalty to all damage rolls when attacking you. (They just can't bring themselves to hit something that pretty...) And then, the three high-end ones: CANNY EXPERTISE: INT 17+, Canny Dodge, Combat Expertise When using the Combat Expertise ability, you receive an additional dodge bonus to AC. The amount of this bonus equals the benefit given by Combat Expertise, but no more half of your INT bonus (round down). (That is, you get double benefit from Combat Expertise but it caps at half your INT bonus, so INT 18 means the first two Expertise points are doubled, to a total of +4 AC for -2 attack. It may seem small, but gaining a couple AC in every situation has some nice advantages.) SOLID MIND: WIS 17+, Sage Defense, Iron Will You are immune to Mind-Influencing effects. (I was just going to say "add half your WIS bonus again to Will saves", which'd do a x1.5 thing, but that effectively makes you immune to Will saves anyway) ARTFUL STRIKER: CHA 17+, Artful Dodger, Combat Reflexes When making an Attack of Opportunity, you add half your CHA bonus to the attack roll. [/QUOTE]
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Canny Defense-like abilities: Overpowered?
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