Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
"Can't become lost..."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7112646" data-attributes="member: 71699"><p>One sense of getting lost is not knowing where you are so I agree with you that a Ranger must know where they are well enough to backtrack. Another sense of getting lost is to fail to make progress toward a destination. It is this latter sense that I wanted to clarify. I feel like if they do know the correct direction to their destination then they must be able to unerringly head in that direction. Otherwise the ability feels a bit weak. On the other hand, they won't always know the correct direction to go.</p><p></p><p></p><p>I should clarify, I think a Ranger cannot fail a Wisdom (Survival) check to become lost. They can fail other Wisdom (Survival) checks, for example to forage.</p><p></p><p></p><p>Really I was just going from the wording here. Per <strong>PHB 91</strong> a Ranger's group "<em>can't become lost</em>" implying that there is a process (become) and a state (lost). Then <strong>DMG 112</strong> explains the process and the state. You become lost by failing a Wisdom (Survival) check to navigate. So a Ranger's inability to become lost is equivalent to an inability to fail a Wisdom (Survival) check to navigate. Seeing as the can't fail such a check, there is no need for them to make one.</p><p></p><p>I want to give the Ranger fair value for the ability.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7112646, member: 71699"] One sense of getting lost is not knowing where you are so I agree with you that a Ranger must know where they are well enough to backtrack. Another sense of getting lost is to fail to make progress toward a destination. It is this latter sense that I wanted to clarify. I feel like if they do know the correct direction to their destination then they must be able to unerringly head in that direction. Otherwise the ability feels a bit weak. On the other hand, they won't always know the correct direction to go. I should clarify, I think a Ranger cannot fail a Wisdom (Survival) check to become lost. They can fail other Wisdom (Survival) checks, for example to forage. Really I was just going from the wording here. Per [B]PHB 91[/B] a Ranger's group "[I]can't become lost[/I]" implying that there is a process (become) and a state (lost). Then [B]DMG 112[/B] explains the process and the state. You become lost by failing a Wisdom (Survival) check to navigate. So a Ranger's inability to become lost is equivalent to an inability to fail a Wisdom (Survival) check to navigate. Seeing as the can't fail such a check, there is no need for them to make one. I want to give the Ranger fair value for the ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Can't become lost..."
Top