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Can't decide whether to play a sorcerer, a wizard, or a druid.
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<blockquote data-quote="Immoralkickass" data-source="post: 7075385" data-attributes="member: 6864983"><p>I can't speak for druid as I never played one. But between Sorcerer and Wizard, I can tell you how to decide.</p><p></p><p>I've played a Wild Mage sorcerer, and it was a mixed bag. On one hand, its fun to Surge if you love randomness, and your luck is decent. But on the other hand, they are very DM dependent. My DM would start off being rather liberal to my Surges, allowing me to surge whenever I use Tides+Spell. Later on, he realised that my surge was totally dependent on his call, so he would not let me Surge until combat is over. Some of the Surge effects are permanent too, like the one affecting age. My Half-elf lady sorc got that twice which reduced her age to 6, which made it quite memorable since me being the party face, getting comments from NPC that I was looking younger, and eventually wondered why is a little girl talking to them in an adult manner.</p><p></p><p>I'd be wary of picking spells that are too situational like those you mention, if you plan on playing Wild Mage. Charm Person and Silent Image aren't very useful in combat, and if you don't cast spells, you can't Surge. If your campaign is combat heavy, Chromatic Orb is a must. It benefits greatly from Tides of Chaos, which reduces the chance of missing and wasting your spell slot.</p><p></p><p>For Wizard, I can comfortably say they are far better than Sorcerers in terms of power level. Not being restricted to a tiny spell list, ability to learn more spells, having better archetypes and more utility in ritual casting, totally trumps anything a Sorcerer can do. The only way a Sorc can make a Wizard jealous is Twinned Spell. Plus, if you're the only caster in the party (which I almost always am), they are mostly relying on you for 2 things: Arcana checks and Detect Magic, which Sorcerers are somehow terrible at.</p></blockquote><p></p>
[QUOTE="Immoralkickass, post: 7075385, member: 6864983"] I can't speak for druid as I never played one. But between Sorcerer and Wizard, I can tell you how to decide. I've played a Wild Mage sorcerer, and it was a mixed bag. On one hand, its fun to Surge if you love randomness, and your luck is decent. But on the other hand, they are very DM dependent. My DM would start off being rather liberal to my Surges, allowing me to surge whenever I use Tides+Spell. Later on, he realised that my surge was totally dependent on his call, so he would not let me Surge until combat is over. Some of the Surge effects are permanent too, like the one affecting age. My Half-elf lady sorc got that twice which reduced her age to 6, which made it quite memorable since me being the party face, getting comments from NPC that I was looking younger, and eventually wondered why is a little girl talking to them in an adult manner. I'd be wary of picking spells that are too situational like those you mention, if you plan on playing Wild Mage. Charm Person and Silent Image aren't very useful in combat, and if you don't cast spells, you can't Surge. If your campaign is combat heavy, Chromatic Orb is a must. It benefits greatly from Tides of Chaos, which reduces the chance of missing and wasting your spell slot. For Wizard, I can comfortably say they are far better than Sorcerers in terms of power level. Not being restricted to a tiny spell list, ability to learn more spells, having better archetypes and more utility in ritual casting, totally trumps anything a Sorcerer can do. The only way a Sorc can make a Wizard jealous is Twinned Spell. Plus, if you're the only caster in the party (which I almost always am), they are mostly relying on you for 2 things: Arcana checks and Detect Magic, which Sorcerers are somehow terrible at. [/QUOTE]
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Can't decide whether to play a sorcerer, a wizard, or a druid.
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