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Cant find the Jack-o-lantern/pumpkin monster
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<blockquote data-quote="madriel" data-source="post: 411093" data-attributes="member: 439"><p>I have a copy, can post it if you need it.</p><p></p><p>Here's dndchick's</p><p></p><p>JACK O LANTERN</p><p></p><p>Medium-size Plant</p><p>Hit Dice: 6d8+6 (33 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 14 (+3 Dex, +1 natural)</p><p>Attacks: 3 slams +6melee, or by weapon</p><p>Damage: Slam 1d6+2 melee, or by weapon</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Improved grab, constrict, rend, fire seeds</p><p>Special Qualities: Darkvision 60’, plant</p><p>Saves: Fort +6, Ref +5, Will +2</p><p>Abilities: Str 14, Dex 16, Con 13, Int 6, Wis 11, Cha 2</p><p>Skills: Climb +9, Hide +10, Listen +7, Move Silently +10</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Usually Neutral</p><p>Advancement: 7-12HD (Medium-size), 13-18HD (Large)</p><p></p><p>A jack-o-lantern is an animated plant creature brought to life by a combination of druidic magic and fey spirits. It is a roughly humanoid shaped tangle of vines and leaves with a large pumpkin for its head. The pumpkin-head bears a leering face that appears to have been carved there, and glows from within with an eldritch fire. The nature of the face generally reflects the alignment of the animating spirit.</p><p></p><p>COMBAT</p><p>A jack-o-lantern attacks with its many tendrils, rending and tearing at its prey; a given jack-o-lantern will have one tendril strong enough for attacking for every 2HD it has. Occasionally one will be armed with a pitchfork or scythe.</p><p>Improved Grab (Ex): A jack-o-lantern that hits a Medium-sized or smaller opponent with at least two slam attacks in a single round can choose to either constrict or rend the opponent.</p><p>Constrict (Ex): A jack-o-lantern that hits with at least two slam attacks on a single opponent deals automatic slam damage every round to a grappled opponent.</p><p>Rend (Ex): A jack-o-lantern that hits with at least two slam attacks on a single opponent deals 2d6+3 points of damage as it wrenches and tears the flesh.</p><p>Fire Seeds (Su): 1/day-as the spell cast by an 11th level druid. The jack-o-lantern can only make use of the first version of this spell, and it casts them on its pumpkin seeds rather than acorns.</p><p>Skills: Jack-o-lanterns receive skill points as if they were Fey.</p><p>Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and polymorphing. Not subject to critical hits.</p><p></p><p>CREATING A JACK O LANTERN</p><p></p><p>To create a jack-o-lantern, the caster must be a druid of at least 11th level. Creating a jack-o-lantern involves placing a single pumpkin seed into the mouth of a corpse and burying it in an open field. The body must be that of a humanoid of at least 6th level-the jack-o-lantern what grows from the body will have the same hit dice and alignment as the humanoid did in life. Once the body is buried, the creator must cast control plants, awaken, summon nature’s ally IV, and fire seeds.</p><p>The pumpkin plant that grows from it must be carefully nurtured and tended, requiring a Profession (farmer) check (DC 15). The farming check does not need to be made by the creator. Several pumpkins will grow on the vine, one of which will contain the essence of the nature spirit that will eventually animate the plant. The creator must make a Knowledge (nature) check (DC 20) to determine which pumpkin holds the essence-all others must be picked off the vine and discarded. By harvest time, if the creator chose the right pumpkin, the jack-o-lantern will animate and seek out its creator for instructions.</p></blockquote><p></p>
[QUOTE="madriel, post: 411093, member: 439"] I have a copy, can post it if you need it. Here's dndchick's JACK O LANTERN Medium-size Plant Hit Dice: 6d8+6 (33 hp) Initiative: +3 (Dex) Speed: 30 ft. AC: 14 (+3 Dex, +1 natural) Attacks: 3 slams +6melee, or by weapon Damage: Slam 1d6+2 melee, or by weapon Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Improved grab, constrict, rend, fire seeds Special Qualities: Darkvision 60’, plant Saves: Fort +6, Ref +5, Will +2 Abilities: Str 14, Dex 16, Con 13, Int 6, Wis 11, Cha 2 Skills: Climb +9, Hide +10, Listen +7, Move Silently +10 Climate/Terrain: Any land Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Usually Neutral Advancement: 7-12HD (Medium-size), 13-18HD (Large) A jack-o-lantern is an animated plant creature brought to life by a combination of druidic magic and fey spirits. It is a roughly humanoid shaped tangle of vines and leaves with a large pumpkin for its head. The pumpkin-head bears a leering face that appears to have been carved there, and glows from within with an eldritch fire. The nature of the face generally reflects the alignment of the animating spirit. COMBAT A jack-o-lantern attacks with its many tendrils, rending and tearing at its prey; a given jack-o-lantern will have one tendril strong enough for attacking for every 2HD it has. Occasionally one will be armed with a pitchfork or scythe. Improved Grab (Ex): A jack-o-lantern that hits a Medium-sized or smaller opponent with at least two slam attacks in a single round can choose to either constrict or rend the opponent. Constrict (Ex): A jack-o-lantern that hits with at least two slam attacks on a single opponent deals automatic slam damage every round to a grappled opponent. Rend (Ex): A jack-o-lantern that hits with at least two slam attacks on a single opponent deals 2d6+3 points of damage as it wrenches and tears the flesh. Fire Seeds (Su): 1/day-as the spell cast by an 11th level druid. The jack-o-lantern can only make use of the first version of this spell, and it casts them on its pumpkin seeds rather than acorns. Skills: Jack-o-lanterns receive skill points as if they were Fey. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and polymorphing. Not subject to critical hits. CREATING A JACK O LANTERN To create a jack-o-lantern, the caster must be a druid of at least 11th level. Creating a jack-o-lantern involves placing a single pumpkin seed into the mouth of a corpse and burying it in an open field. The body must be that of a humanoid of at least 6th level-the jack-o-lantern what grows from the body will have the same hit dice and alignment as the humanoid did in life. Once the body is buried, the creator must cast control plants, awaken, summon nature’s ally IV, and fire seeds. The pumpkin plant that grows from it must be carefully nurtured and tended, requiring a Profession (farmer) check (DC 15). The farming check does not need to be made by the creator. Several pumpkins will grow on the vine, one of which will contain the essence of the nature spirit that will eventually animate the plant. The creator must make a Knowledge (nature) check (DC 20) to determine which pumpkin holds the essence-all others must be picked off the vine and discarded. By harvest time, if the creator chose the right pumpkin, the jack-o-lantern will animate and seek out its creator for instructions. [/QUOTE]
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