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Can't find the rule for repeated action attempts
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<blockquote data-quote="5ekyu" data-source="post: 7585722" data-attributes="member: 6919838"><p>having unlimited time and being willing to spend unlimited time are two different things. I mean, people looking for theit lost unicorn statue do not spend unlimited time searching in every closet and under every bed repeatedly until it is found because *they do not know* they have a chance at success or not. They obviously assume it is there, somewhere but while they are "pretty sure" its in the curio cabinet, what if their 10 yo moved it and took it to school? Or maybe it fell off and is pinned behind it in a spot they cannot see without moving the whole thing and they are not will to risk that so...</p><p></p><p>likely, after a while, they stop unsatisfied and move on. </p><p></p><p>of course, the notion of "no penalty for failure" at all is kinda odd in a system where any failed skill cehck can be read as "some progress with setback." So the case is usually quite moot in my games.</p><p></p><p>"You fail a third time in your search of the curio cabinet, and this time you hear a sound of something hitting the floor and breaking crystal. It had been pushed off the shelf andf pinned between the shelf and the wall but the moving things around again and again let it slip out and fall to the floor. so, progress -you found it - but setback - it is broken."</p><p></p><p>Whenever i get the "we all search independently" going on, instead of help with advantage - i always start with "OK so whol failed the checks" and resolve those "setbacks" first.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7585722, member: 6919838"] having unlimited time and being willing to spend unlimited time are two different things. I mean, people looking for theit lost unicorn statue do not spend unlimited time searching in every closet and under every bed repeatedly until it is found because *they do not know* they have a chance at success or not. They obviously assume it is there, somewhere but while they are "pretty sure" its in the curio cabinet, what if their 10 yo moved it and took it to school? Or maybe it fell off and is pinned behind it in a spot they cannot see without moving the whole thing and they are not will to risk that so... likely, after a while, they stop unsatisfied and move on. of course, the notion of "no penalty for failure" at all is kinda odd in a system where any failed skill cehck can be read as "some progress with setback." So the case is usually quite moot in my games. "You fail a third time in your search of the curio cabinet, and this time you hear a sound of something hitting the floor and breaking crystal. It had been pushed off the shelf andf pinned between the shelf and the wall but the moving things around again and again let it slip out and fall to the floor. so, progress -you found it - but setback - it is broken." Whenever i get the "we all search independently" going on, instead of help with advantage - i always start with "OK so whol failed the checks" and resolve those "setbacks" first. [/QUOTE]
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Can't find the rule for repeated action attempts
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