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Can't find the rule for repeated action attempts
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<blockquote data-quote="Charlaquin" data-source="post: 7585955" data-attributes="member: 6779196"><p>Sorry, I may not have been clear enough. DCs are something checks have. A reasonable chance of success is something actions have. In my way of running the game, action =/= check. A check is a means of resolving an action that has an uncertain outcome. You don’t get to make a Dexterity check against the standard DC 15 for picking a lock if you don’t have thieves’ tools, because the action does not have a reasonable chance of success (generally; I could see an argument for rolling to pick a lock with improvised tools, probably with Disadvantage on the check.) Likewise, you don’t get to make a check against the standard DC of 20 to break or slip from the manacles unless your approach to trying to break or slip from them has a reasonable chance of success, and in my opinion flexing real hard or wriggling your wrist around a lot don’t have that. That’s like trying to pick a lock with your fingers - preventing you from doing that is literally the primary function of the device. Now, bash the manacles against a rock or get your hands all greased up, and we’re in “reasonable chance of success, reasonable chance of failure” territory, and we can start considering whether or not there is a cost for the attempt or a consequence for failure. If it has one of those things, then the DC is 20. Care to spend Inspiration?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7585955, member: 6779196"] Sorry, I may not have been clear enough. DCs are something checks have. A reasonable chance of success is something actions have. In my way of running the game, action =/= check. A check is a means of resolving an action that has an uncertain outcome. You don’t get to make a Dexterity check against the standard DC 15 for picking a lock if you don’t have thieves’ tools, because the action does not have a reasonable chance of success (generally; I could see an argument for rolling to pick a lock with improvised tools, probably with Disadvantage on the check.) Likewise, you don’t get to make a check against the standard DC of 20 to break or slip from the manacles unless your approach to trying to break or slip from them has a reasonable chance of success, and in my opinion flexing real hard or wriggling your wrist around a lot don’t have that. That’s like trying to pick a lock with your fingers - preventing you from doing that is literally the primary function of the device. Now, bash the manacles against a rock or get your hands all greased up, and we’re in “reasonable chance of success, reasonable chance of failure” territory, and we can start considering whether or not there is a cost for the attempt or a consequence for failure. If it has one of those things, then the DC is 20. Care to spend Inspiration? [/QUOTE]
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Can't find the rule for repeated action attempts
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