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Can't Find Trees- Damn Forest. Secret of Good DM'ing?
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<blockquote data-quote="Crothian" data-source="post: 1799728" data-attributes="member: 232"><p>7) Expect to have, don't expect the players to follow your lead. Many times New DMs plan out what they want to have happen, but the players don't follow it exactly. So, plan to be versatile and offer more then one direction and expect the players to also create their own every now and then.</p><p></p><p>8) Keep things moving. Nothing kills a game like rule hunting especiually when it is not critical. Know the rules you plan on using, like if a monster has grapple, reread that section and take notes if you can't memorize it. Worse case make something up if its really not important and then reread the section latter. </p><p></p><p>9) Let the players play. Don't say no to their cool ideas, say yes but just make it difficult if its a difficult manuveur. Reward creativity and enthuisism. It can be contagious and bring the other players into the game even more.</p></blockquote><p></p>
[QUOTE="Crothian, post: 1799728, member: 232"] 7) Expect to have, don't expect the players to follow your lead. Many times New DMs plan out what they want to have happen, but the players don't follow it exactly. So, plan to be versatile and offer more then one direction and expect the players to also create their own every now and then. 8) Keep things moving. Nothing kills a game like rule hunting especiually when it is not critical. Know the rules you plan on using, like if a monster has grapple, reread that section and take notes if you can't memorize it. Worse case make something up if its really not important and then reread the section latter. 9) Let the players play. Don't say no to their cool ideas, say yes but just make it difficult if its a difficult manuveur. Reward creativity and enthuisism. It can be contagious and bring the other players into the game even more. [/QUOTE]
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Can't Find Trees- Damn Forest. Secret of Good DM'ing?
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