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Can't Find Trees- Damn Forest. Secret of Good DM'ing?
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<blockquote data-quote="Vlos" data-source="post: 1801208" data-attributes="member: 15447"><p>Yes can't agree with a lot that was said above (except for Guilt Puppy).</p><p></p><p>Recently took up the GM rod again and funny how you forget these things. My thing I have to think of is to remember to have as many different solutions to an encounter as possible planned out. Last session I had a beautiful encounter setup. The party did not do what I had planned and I spent a few seconds covering tracks. Everything should be fine, but being they missed an important clue, the new clue I left them is not as obvious. Its not needed, but could cause trouble for them down the road, making it harder for them.</p><p></p><p>For creating adventures. I like to get the whole arc, then as mentioned break it down into smaller chunks/adventures. Then I detail what I think is the most basic approach through that adventure. I then go back and try to think up alternate methods at getting through the same adventure by a different means. This could be avoiding it all together. Hopefully with proper planning the PCs will end up along the same adventure "path" for the next arc. You may have several "alt" arcs to get back on the main arc path though.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1801208, member: 15447"] Yes can't agree with a lot that was said above (except for Guilt Puppy). Recently took up the GM rod again and funny how you forget these things. My thing I have to think of is to remember to have as many different solutions to an encounter as possible planned out. Last session I had a beautiful encounter setup. The party did not do what I had planned and I spent a few seconds covering tracks. Everything should be fine, but being they missed an important clue, the new clue I left them is not as obvious. Its not needed, but could cause trouble for them down the road, making it harder for them. For creating adventures. I like to get the whole arc, then as mentioned break it down into smaller chunks/adventures. Then I detail what I think is the most basic approach through that adventure. I then go back and try to think up alternate methods at getting through the same adventure by a different means. This could be avoiding it all together. Hopefully with proper planning the PCs will end up along the same adventure "path" for the next arc. You may have several "alt" arcs to get back on the main arc path though. [/QUOTE]
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Can't Find Trees- Damn Forest. Secret of Good DM'ing?
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