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Can't get "into" characters...
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<blockquote data-quote="Orryn Emrys" data-source="post: 4846508" data-attributes="member: 6799"><p>I've had players with this kinda "character ADD" before... one in particular leaps to mind, and he has actual ADD, so I guess that makes sense.</p><p></p><p>I think this is a very cool idea, and I'm the kind of DM who would be happy to implement this kind of scheme under most circumstances. It could certainly be fun.</p><p></p><p>That being said, I agree that character longevity is an expectation built into the game, as reflected by a system that rewards characters for their experience. I am not overly fond of frequent higher-level entrants into a game, as I prefer to see a PC earn their stripes, and I prefer to see a player have to work for the reward of experiencing a high-level character's cool powers. Exceptions abound, of course, and sometimes the situation demands it... but that's my general feeling on the matter.</p><p></p><p>Then there's the fact that my games are very story-oriented and extremely character-driven. The idea you propose actually works quite well in a story-driven game, where it allows the DM to implement yet another tool to influence the flow of events. But in a character-driven game, where the relationships between PCs (and NPCs) becomes a vital aspect of play, musical characters can be jarring. As our PCs grow and develop together, they form a complex rapport that immerses the players more and more in their characters and the game. It's bad enough when someone dies, but at least a deep in-game reason for losing a character doesn't damage suspension of disbelief. PCs whose players are clearly expecting a replacement seem more capable of adjusting to the idea....</p><p></p><p>Still... I think it's a cool idea.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 4846508, member: 6799"] I've had players with this kinda "character ADD" before... one in particular leaps to mind, and he has actual ADD, so I guess that makes sense. I think this is a very cool idea, and I'm the kind of DM who would be happy to implement this kind of scheme under most circumstances. It could certainly be fun. That being said, I agree that character longevity is an expectation built into the game, as reflected by a system that rewards characters for their experience. I am not overly fond of frequent higher-level entrants into a game, as I prefer to see a PC earn their stripes, and I prefer to see a player have to work for the reward of experiencing a high-level character's cool powers. Exceptions abound, of course, and sometimes the situation demands it... but that's my general feeling on the matter. Then there's the fact that my games are very story-oriented and extremely character-driven. The idea you propose actually works quite well in a story-driven game, where it allows the DM to implement yet another tool to influence the flow of events. But in a character-driven game, where the relationships between PCs (and NPCs) becomes a vital aspect of play, musical characters can be jarring. As our PCs grow and develop together, they form a complex rapport that immerses the players more and more in their characters and the game. It's bad enough when someone dies, but at least a deep in-game reason for losing a character doesn't damage suspension of disbelief. PCs whose players are clearly expecting a replacement seem more capable of adjusting to the idea.... Still... I think it's a cool idea. [/QUOTE]
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