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<blockquote data-quote="MichaelK" data-source="post: 4846841" data-attributes="member: 60635"><p>I wasn't specific because although the game once started as D&D, it's moved through True20 into a completely house-ruled system so I wanted to avoid confusing people.</p><p></p><p>My character is a scientist and pretty much every problem we encounter can be solved by me saying "I build an invention that does X, Y and Z". Which is resolved by two dice-rolls, a science skill check and a craft skill check. Since it's my characters main focus, I pretty much can't fail these checks.</p><p></p><p>I didn't realize how versatile and powerful the DM had made science in this system, because the previous scientist character the group had it was more of a secondary focus and they very rarely used it.</p><p></p><p>Recently the entire human population of the continent was transported to a deserted wasteland full of slaad with no real way of surviving. </p><p></p><p>My character has built a flying ship to carry us and the refugees in our nearby area. Now we're flying around to find everyone else stranded and invite them to join us, where they're supplied with everything they need by our party. I'm constantly expanding the flying ship to make room for all the new people and building technology to supply any need the rest of the group can't cover (we have a priest who we calculated can feed several hundred thousand with his "feed the hungry" ability and thanks to a water mage we have enough water to supply almost as many people).</p><p></p><p>We're partly so exceptionally powerful because we're 19th level now but my previous character at 18th level (more or less a spellthief converted to this system) was nowhere near this absurdly overpowered.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4846841, member: 60635"] I wasn't specific because although the game once started as D&D, it's moved through True20 into a completely house-ruled system so I wanted to avoid confusing people. My character is a scientist and pretty much every problem we encounter can be solved by me saying "I build an invention that does X, Y and Z". Which is resolved by two dice-rolls, a science skill check and a craft skill check. Since it's my characters main focus, I pretty much can't fail these checks. I didn't realize how versatile and powerful the DM had made science in this system, because the previous scientist character the group had it was more of a secondary focus and they very rarely used it. Recently the entire human population of the continent was transported to a deserted wasteland full of slaad with no real way of surviving. My character has built a flying ship to carry us and the refugees in our nearby area. Now we're flying around to find everyone else stranded and invite them to join us, where they're supplied with everything they need by our party. I'm constantly expanding the flying ship to make room for all the new people and building technology to supply any need the rest of the group can't cover (we have a priest who we calculated can feed several hundred thousand with his "feed the hungry" ability and thanks to a water mage we have enough water to supply almost as many people). We're partly so exceptionally powerful because we're 19th level now but my previous character at 18th level (more or less a spellthief converted to this system) was nowhere near this absurdly overpowered. [/QUOTE]
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