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General Tabletop Discussion
*Pathfinder & Starfinder
Can't get my head around the Hide skill
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<blockquote data-quote="Paul Grogan" data-source="post: 3460059" data-attributes="member: 45445"><p>I seem to disagree with a lot of other posters here, but I dont make the character roll their hide check at any point. First of all, I roll it secretly so they dont know, although if I get really high or really low, I might give them a clue. </p><p></p><p>But more importantly, there is no point making the hide check unless there is something to hide against. It is an opposed roll against the persons spot. I do it the same as the Use rope skill. You tie someone up - its a use rope check. But, you dont actually make the use rope check until they try and escape.</p><p></p><p>So, the player says to me that they are hiding, move a bit, hide again, etc. etc. I rattle dice behind my screen whilst talking and describing. The game isnt slowed down at all, the player is just describing that he is hiding as best they can. This is what I use when our scout is moving ahead at the front of the group when they dont know anything is there or not.</p><p></p><p>If you let the player roll, you either get them to keep rolling, or only when someone has a chance to spot them, although this gives too much away.</p><p></p><p>If the PC knows that there is an enemy there and is trying to hide / sneak past him, then the player could roll, but only at the point where the enemy can see / hear them.</p><p></p><p>Hope that made sense, late here and not much sleep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Paul Grogan, post: 3460059, member: 45445"] I seem to disagree with a lot of other posters here, but I dont make the character roll their hide check at any point. First of all, I roll it secretly so they dont know, although if I get really high or really low, I might give them a clue. But more importantly, there is no point making the hide check unless there is something to hide against. It is an opposed roll against the persons spot. I do it the same as the Use rope skill. You tie someone up - its a use rope check. But, you dont actually make the use rope check until they try and escape. So, the player says to me that they are hiding, move a bit, hide again, etc. etc. I rattle dice behind my screen whilst talking and describing. The game isnt slowed down at all, the player is just describing that he is hiding as best they can. This is what I use when our scout is moving ahead at the front of the group when they dont know anything is there or not. If you let the player roll, you either get them to keep rolling, or only when someone has a chance to spot them, although this gives too much away. If the PC knows that there is an enemy there and is trying to hide / sneak past him, then the player could roll, but only at the point where the enemy can see / hear them. Hope that made sense, late here and not much sleep :) [/QUOTE]
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Can't get my head around the Hide skill
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