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<blockquote data-quote="Primitive Screwhead" data-source="post: 6426095" data-attributes="member: 20805"><p>My apology for not being clear. I appreciate subjective reviews.. after all reviews are about opinions. I am not looking for a details breakdown or lengthy mechanic vs mechanic comparisons.</p><p></p><p>But I am looking for reviews that I can glean a perspective from the subjectivity. Take a second look at the questions I asked:</p><p></p><p>What makes it 'not anemic' {whatever that is}. This doesn't really tell me anything about the game system as I am not sure what 'anemic' means to you.</p><p></p><p>How is it not too out there {with shades of Old ones and tech lurking at the fringes of your review}. To me having high-tech and 'Old Ones' seems pretty out there. Compared to Dungeon Crawl Classics, which I have played.. I thought DCC was pretty 'normal'</p><p></p><p>How is the system better than playing 2e? Key question here. You said that OSR games tend to pick good parts from game systems. What are the good parts you have found?</p><p></p><p>How much time is eaten at the table looking up tables for results, is it half as bad as Rolemaster? You mentioned lots of tables. Rolemaster has lots of tables as well, critical hit charts by weapon type and all that. It takes hours to run short combats.</p><p></p><p>What is the magic system like? Psionics? Ki powers? Magic systems tend to be the most varied in gaming systems. Is this a book that a spell caster would be interested in?</p><p></p><p>how distinct are the classes? You mention tons of classes. But if you have 5 'I swing a sword and cast spells' classes, what makes it worth having 5?</p><p></p><p></p><p>In short, I am asking for some details in order to join in on the idea that, as you said, ... "This post was meant to potentially spark discussion"</p><p></p><p>The sparks are dying my freind.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6426095, member: 20805"] My apology for not being clear. I appreciate subjective reviews.. after all reviews are about opinions. I am not looking for a details breakdown or lengthy mechanic vs mechanic comparisons. But I am looking for reviews that I can glean a perspective from the subjectivity. Take a second look at the questions I asked: What makes it 'not anemic' {whatever that is}. This doesn't really tell me anything about the game system as I am not sure what 'anemic' means to you. How is it not too out there {with shades of Old ones and tech lurking at the fringes of your review}. To me having high-tech and 'Old Ones' seems pretty out there. Compared to Dungeon Crawl Classics, which I have played.. I thought DCC was pretty 'normal' How is the system better than playing 2e? Key question here. You said that OSR games tend to pick good parts from game systems. What are the good parts you have found? How much time is eaten at the table looking up tables for results, is it half as bad as Rolemaster? You mentioned lots of tables. Rolemaster has lots of tables as well, critical hit charts by weapon type and all that. It takes hours to run short combats. What is the magic system like? Psionics? Ki powers? Magic systems tend to be the most varied in gaming systems. Is this a book that a spell caster would be interested in? how distinct are the classes? You mention tons of classes. But if you have 5 'I swing a sword and cast spells' classes, what makes it worth having 5? In short, I am asking for some details in order to join in on the idea that, as you said, ... "This post was meant to potentially spark discussion" The sparks are dying my freind. [/QUOTE]
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