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Cantankerous: the Social Combat Play Test
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5645040" data-attributes="member: 40398"><p><strong>Opening Powers</strong></p><p></p><p><strong>Casual Bluff</strong></p><p>“We’ve got another job lined up that pays better.”</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Bluff vs. Morale Defense</p><p><strong>Hit:</strong> 1d8 + Charisma modifier morale damage, and the target is open.</p><p><strong>Effect:</strong> Until the end of your next turn, the target takes a -5 penalty to morale attacks that don’t include you. If it does make an attack that doesn’t include you during this time, you can use an immediate reaction to make an Intimidate vs. Insight attack against it. If you hit, you deal 1d8 + Charisma modifier morale damage.</p><p><strong>Special:</strong> If you hit a target that is Irate, it loses that attitude.</p><p></p><p><strong>Diplomatic Appeal</strong></p><p>“We’re happy to assist a wise man like yourself, but fetching from the Dark Wood is dangerous work.”</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Diplomacy vs. Morale Defense</p><p><strong>Hit:</strong> 1d12 + Charisma modifier morale damage, and the target is open.</p><p><strong>Special:</strong> If you hit a target that is Angry, it loses that attitude.</p><p></p><p><strong>Insightful Remark</strong></p><p>“The full moon is tomorrow night, so you must need that ingredient soon.”</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Insight vs. Morale Defense</p><p><strong>Hit:</strong> 1d8 + Wisdom modifier morale damage, your allies gain a +5 power bonus to morale attacks made against the target until the end of your next turn, and the target is open.</p><p><strong>Special:</strong> If you hit a target that is Calm, it loses that attitude.</p><p></p><p><strong>Rough Insinuation</strong></p><p>“These hedge mages are boring me. Let’s go find trouble.”</p><p><strong>Primary Target:</strong> One creature</p><p><strong>Attack:</strong> Intimidate vs. Morale Defense</p><p><strong>Hit:</strong> 1d4 + Charisma modifier morale damage, and the target is open.</p><p><strong>Special:</strong> If you hit a primary target that is Happy, it loses that attitude.</p><p><strong>Effect:</strong> Make a secondary attack against an enemy other than the primary target.</p><p><strong>Secondary Target:</strong> One creature</p><p><strong>Attack:</strong> Intimidate vs. Social Defense</p><p><strong>Hit:</strong> 1d4 + Charisma modifier morale damage.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5645040, member: 40398"] [b]Opening Powers[/b] [B]Casual Bluff[/B] “We’ve got another job lined up that pays better.” [B]Target:[/B] One creature [B]Attack:[/B] Bluff vs. Morale Defense [B]Hit:[/B] 1d8 + Charisma modifier morale damage, and the target is open. [B]Effect:[/B] Until the end of your next turn, the target takes a -5 penalty to morale attacks that don’t include you. If it does make an attack that doesn’t include you during this time, you can use an immediate reaction to make an Intimidate vs. Insight attack against it. If you hit, you deal 1d8 + Charisma modifier morale damage. [B]Special:[/B] If you hit a target that is Irate, it loses that attitude. [B]Diplomatic Appeal[/B] “We’re happy to assist a wise man like yourself, but fetching from the Dark Wood is dangerous work.” [B]Target:[/B] One creature [B]Attack:[/B] Diplomacy vs. Morale Defense [B]Hit:[/B] 1d12 + Charisma modifier morale damage, and the target is open. [B]Special:[/B] If you hit a target that is Angry, it loses that attitude. [B]Insightful Remark[/B] “The full moon is tomorrow night, so you must need that ingredient soon.” [B]Target:[/B] One creature [B]Attack:[/B] Insight vs. Morale Defense [B]Hit:[/B] 1d8 + Wisdom modifier morale damage, your allies gain a +5 power bonus to morale attacks made against the target until the end of your next turn, and the target is open. [B]Special:[/B] If you hit a target that is Calm, it loses that attitude. [B]Rough Insinuation[/B] “These hedge mages are boring me. Let’s go find trouble.” [B]Primary Target:[/B] One creature [B]Attack:[/B] Intimidate vs. Morale Defense [B]Hit:[/B] 1d4 + Charisma modifier morale damage, and the target is open. [B]Special:[/B] If you hit a primary target that is Happy, it loses that attitude. [B]Effect:[/B] Make a secondary attack against an enemy other than the primary target. [B]Secondary Target:[/B] One creature [B]Attack:[/B] Intimidate vs. Social Defense [B]Hit:[/B] 1d4 + Charisma modifier morale damage. [/QUOTE]
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