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Cantankerous: the Social Combat Play Test
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5645042" data-attributes="member: 40398"><p><strong>Closing Powers</strong></p><p></p><p><strong>Biting Bluff</strong></p><p>“We’d like to help, but our other job is pressing.”</p><p><strong>Target:</strong> One creature</p><p><strong>Effect:</strong> The target is no longer open.</p><p><strong>Attack:</strong> Bluff vs. Morale Defense</p><p><strong>Hit:</strong> 2d8 + Charisma modifier morale damage.</p><p><strong>Effect:</strong> Until the end of your next turn, the target takes a -5 penalty to morale attacks that don’t include you. If it does make an attack that doesn’t include you during this time, you can use an immediate reaction to make an Intimidate vs. Insight attack against it. If you hit, you deal 2d8 + Charisma modifier morale damage.</p><p><strong>Special:</strong> If you hit a target that is Irate, it loses that attitude.</p><p></p><p><strong>Diplomatic Suggestion</strong></p><p>“Give us a bit more gold to buy healing potions, and we’ll make it worth your coin.”</p><p><strong>Target: </strong>One creature</p><p><strong>Effect:</strong> The target is no longer open.</p><p><strong>Attack:</strong> Diplomacy vs. Morale Defense</p><p><strong>Hit:</strong> 2d12 + Charisma modifier morale damage.</p><p><strong>Special: </strong>If you hit a target that is Angry, it loses that attitude.</p><p></p><p><strong>Insightful Repartee</strong></p><p>“We’re your only option. Nobody else in this town will step foot in the Dark Wood.”</p><p><strong>Target:</strong> One creature</p><p><strong>Effect: </strong>The target is no longer open.</p><p><strong>Attack: </strong>Insight vs. Morale Defense</p><p><strong>Hit:</strong> 2d8 + Wisdom modifier morale damage, and your allies gain a +5 power bonus to morale attacks made against the target until the end of your next turn.</p><p><strong>Special:</strong> If you hit a target that is Calm, it loses that attitude.</p><p></p><p><strong>Brutal Insinuation</strong></p><p>“Hey guys, remember what happened to that miser we met last month? A shame, what happened to him.”</p><p><strong>Primary Target:</strong> One creature</p><p><strong>Effect:</strong> The primary target is no longer open.</p><p><strong>Attack:</strong> Intimidate vs. Morale Defense</p><p><strong>Hit:</strong> 2d4 + Charisma modifier morale damage.</p><p><strong>Special:</strong> If you hit a primary target that is Happy, it loses that attitude.</p><p><strong>Effect:</strong> Make a secondary attack against an enemy other than the primary target. If the secondary target isn’t open, refer to Rough Insinuation for secondary damage.</p><p><strong>Secondary Target:</strong> One creature</p><p><strong>Effect:</strong> The secondary target is no longer open, if it was.</p><p><strong>Attack:</strong> Intimidate vs. Social Defense</p><p><strong>Hit:</strong> 2d4 + Charisma modifier morale damage.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5645042, member: 40398"] [b]Closing Powers[/b] [B]Biting Bluff[/B] “We’d like to help, but our other job is pressing.” [B]Target:[/B] One creature [B]Effect:[/B] The target is no longer open. [B]Attack:[/B] Bluff vs. Morale Defense [B]Hit:[/B] 2d8 + Charisma modifier morale damage. [B]Effect:[/B] Until the end of your next turn, the target takes a -5 penalty to morale attacks that don’t include you. If it does make an attack that doesn’t include you during this time, you can use an immediate reaction to make an Intimidate vs. Insight attack against it. If you hit, you deal 2d8 + Charisma modifier morale damage. [B]Special:[/B] If you hit a target that is Irate, it loses that attitude. [B]Diplomatic Suggestion[/B] “Give us a bit more gold to buy healing potions, and we’ll make it worth your coin.” [B]Target: [/B]One creature [B]Effect:[/B] The target is no longer open. [B]Attack:[/B] Diplomacy vs. Morale Defense [B]Hit:[/B] 2d12 + Charisma modifier morale damage. [B]Special: [/B]If you hit a target that is Angry, it loses that attitude. [B]Insightful Repartee[/B] “We’re your only option. Nobody else in this town will step foot in the Dark Wood.” [B]Target:[/B] One creature [B]Effect: [/B]The target is no longer open. [B]Attack: [/B]Insight vs. Morale Defense [B]Hit:[/B] 2d8 + Wisdom modifier morale damage, and your allies gain a +5 power bonus to morale attacks made against the target until the end of your next turn. [B]Special:[/B] If you hit a target that is Calm, it loses that attitude. [B]Brutal Insinuation[/B] “Hey guys, remember what happened to that miser we met last month? A shame, what happened to him.” [B]Primary Target:[/B] One creature [B]Effect:[/B] The primary target is no longer open. [B]Attack:[/B] Intimidate vs. Morale Defense [B]Hit:[/B] 2d4 + Charisma modifier morale damage. [B]Special:[/B] If you hit a primary target that is Happy, it loses that attitude. [B]Effect:[/B] Make a secondary attack against an enemy other than the primary target. If the secondary target isn’t open, refer to Rough Insinuation for secondary damage. [B]Secondary Target:[/B] One creature [B]Effect:[/B] The secondary target is no longer open, if it was. [B]Attack:[/B] Intimidate vs. Social Defense [B]Hit:[/B] 2d4 + Charisma modifier morale damage. [/QUOTE]
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