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Canton Michigan Pathfinder Zeitgeist Campaign
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<blockquote data-quote="DonTadow" data-source="post: 5663596" data-attributes="member: 22622"><p>New Campaign to start beginning of September in Canton, Michigan. Looking for 2 to 3 players to join 4 others 3 Sundays a month. </p><p></p><p>Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains.</p><p></p><p>Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.</p><p></p><p>The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.</p><p></p><p>Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist.</p><p></p><p>In the Zeitgeist adventure path, your characters serve in the Royal Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within its borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.</p><p></p><p>We recently moved to the canton area and are building a new group to replace the 3 players we lost when we moved to the other side of town. We meet 2 to 4 sundays a month in the afternoon or evening depending on the players. If you're new to pathfinder or rpgs, we love to teach.</p><p></p><p>We plan on playing this campaign for a while as we incorporate the adventure path into player made back stories.</p><p></p><p>We are looking for players (beginners and veterans), looking for a friendly, consistent group. The goal is to begin the campaign by 9/4 at the latest. Please respond to this thread or email me at players at detroitwriter.comm</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5663596, member: 22622"] New Campaign to start beginning of September in Canton, Michigan. Looking for 2 to 3 players to join 4 others 3 Sundays a month. Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned. The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends. Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age: the zeitgeist. In the Zeitgeist adventure path, your characters serve in the Royal Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within its borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age. We recently moved to the canton area and are building a new group to replace the 3 players we lost when we moved to the other side of town. We meet 2 to 4 sundays a month in the afternoon or evening depending on the players. If you're new to pathfinder or rpgs, we love to teach. We plan on playing this campaign for a while as we incorporate the adventure path into player made back stories. We are looking for players (beginners and veterans), looking for a friendly, consistent group. The goal is to begin the campaign by 9/4 at the latest. Please respond to this thread or email me at players at detroitwriter.comm [/QUOTE]
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