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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="CapnZapp" data-source="post: 7534138" data-attributes="member: 12731"><p>Actually, I like the "rules" for hardness much more in 5E than in 3E. </p><p></p><p>In 3E, you got specific numbers (just like you say). This only meant players argued they could eat their way through most anything given time, unless the adventure specifically stated the walls were magically invulnerable or some such. </p><p></p><p>In 5E, however, we have this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>(DMG page 246)</p><p></p><p>To me, this is a huge boon and I greatly prefer it over hardness and hit points numbers. Remember the old Neggernegger adage - "if it bleeds you can kill it". I hated that aspect of 3rd edition.</p><p></p><p>The only remaining loop-hole is energy attacks. Unlimited energy attacks to be specific. </p><p></p><p>Saying "you can't burn a hole in a wooden wall even though you can fire a flame every six seconds all day long" doesn't sit right with me the way "you can't hack your way through the wall even though you can make several whacks every every six seconds all day long". </p><p></p><p>In the case of fighters, the solution is simply to state your equipment breaks down, goes dull etc.</p><p></p><p>In the case of casters, we must instead say that you really can't fire a Firebolt every six seconds for the whole day. We don't have to answer the question "but how many Firebolts can I cast then?" since in every non-cheese scenario that answer is "enough" while in every cheese scenario it should be "not nearly enough"! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Hope that clears it up</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7534138, member: 12731"] Actually, I like the "rules" for hardness much more in 5E than in 3E. In 3E, you got specific numbers (just like you say). This only meant players argued they could eat their way through most anything given time, unless the adventure specifically stated the walls were magically invulnerable or some such. In 5E, however, we have this :) (DMG page 246) To me, this is a huge boon and I greatly prefer it over hardness and hit points numbers. Remember the old Neggernegger adage - "if it bleeds you can kill it". I hated that aspect of 3rd edition. The only remaining loop-hole is energy attacks. Unlimited energy attacks to be specific. Saying "you can't burn a hole in a wooden wall even though you can fire a flame every six seconds all day long" doesn't sit right with me the way "you can't hack your way through the wall even though you can make several whacks every every six seconds all day long". In the case of fighters, the solution is simply to state your equipment breaks down, goes dull etc. In the case of casters, we must instead say that you really can't fire a Firebolt every six seconds for the whole day. We don't have to answer the question "but how many Firebolts can I cast then?" since in every non-cheese scenario that answer is "enough" while in every cheese scenario it should be "not nearly enough"! :D Hope that clears it up [/QUOTE]
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