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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="JiffyPopTart" data-source="post: 7534638" data-attributes="member: 4881"><p>I can very much see both sides of this argument. It would feel "better" if the lower level damaging spells remained a viable character choice even at higher character levels however I don't think its a problem worth fixing that they do not.</p><p></p><p>I think the best solution is to do what others here suggest, swap out the damage spells for non-damage spells that remain viable for all levels. This fits in the rules and the only downside is that some spells are left by the wayside as you move up in levels.</p><p></p><p>I think the easier solution to do what you are trying to accomplish (keep low level damaging spells viable) is to add a rider to all of the problem spells saying that they may be cast as a bonus action once the character reaches the point where the cantrip from that class "levels up" in damage. You could have the 1st level spells do this when you get your first cantrip upgrade, 2nd level when you get your second updgrade, etc. Since you can already cast two spells a round anyway (if one is a cantrip) this only barely changes the rules but allows the spells to still have some value in combat and be a valuable spent resource.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7534638, member: 4881"] I can very much see both sides of this argument. It would feel "better" if the lower level damaging spells remained a viable character choice even at higher character levels however I don't think its a problem worth fixing that they do not. I think the best solution is to do what others here suggest, swap out the damage spells for non-damage spells that remain viable for all levels. This fits in the rules and the only downside is that some spells are left by the wayside as you move up in levels. I think the easier solution to do what you are trying to accomplish (keep low level damaging spells viable) is to add a rider to all of the problem spells saying that they may be cast as a bonus action once the character reaches the point where the cantrip from that class "levels up" in damage. You could have the 1st level spells do this when you get your first cantrip upgrade, 2nd level when you get your second updgrade, etc. Since you can already cast two spells a round anyway (if one is a cantrip) this only barely changes the rules but allows the spells to still have some value in combat and be a valuable spent resource. DS [/QUOTE]
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Cantrip Auto-Scaling - A 5e Critique
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