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General Tabletop Discussion
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Cantrip Auto-Scaling - A 5e Critique
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<blockquote data-quote="doctorbadwolf" data-source="post: 7538946" data-attributes="member: 6704184"><p>DnD has distinct classes. What you describe is Star Wars Saga Edition with subclasses instead of talents. </p><p></p><p>Ina game with few classes that have to cover immense numbers of concepts (each subclass has sub-concepts, like wizard specialisations and wildshape focused vs casting focused Druids), I’d rather just have each class be bare bones with modular options chosen at each level, and pretty much no rails. </p><p></p><p>But neither is DnD.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7538946, member: 6704184"] DnD has distinct classes. What you describe is Star Wars Saga Edition with subclasses instead of talents. Ina game with few classes that have to cover immense numbers of concepts (each subclass has sub-concepts, like wizard specialisations and wildshape focused vs casting focused Druids), I’d rather just have each class be bare bones with modular options chosen at each level, and pretty much no rails. But neither is DnD. [/QUOTE]
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Community
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Cantrip Auto-Scaling - A 5e Critique
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