Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Cantrip Auto-Scaling - A 5e Critique
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7539188" data-attributes="member: 6704184"><p>And I’m challenging your premises. We’re talking about the idea that clerics are “themed wizards” because they have cantrips that are stronger than their weapon attacks. I’ve presented the arguemrnt that this is false because cantrips are only 1 small part of what the class does, and what the class does is quite different. </p><p></p><p>The idea that any primary spellcaster is a themed wizard is too absurd to even meaningfully interact with, but that seems to be your position in this post. </p><p></p><p></p><p></p><p> most characters of spellcasting classes (except warlock) spend more time casting leveled spells and using class features than they do using cantrips. A feature can’t be the character’s primary thing, if it’s used less than other features. </p><p></p><p></p><p> Word of Radiance. </p><p></p><p>If your cleric concept is centered on dealing damage, there are some cantrips and a whole subclass for that. Not all clerics have any focus at all on directly dealing damage. It is good that the game supports both, and supports them well. </p><p></p><p></p><p> No. if you can’t handle the occasional tangential aside, don’t discuss things with me. I’m not going to change how I post at your whim. What’s more, we’ve <em>both</em> already been discussing what could best be done to fix the issue that you have with the classes. You’ve even agreed that a feature or cantrip that simply makes the cleric’s weapon attacks do extra radiant damage would fix the issue.</p><p></p><p></p><p></p><p>A few things here. </p><p></p><p>Yes, my clerics are in melee range of enemies quite often. </p><p></p><p>Some take damage cantrips, some don’t. Some are specifically playing a 4e invoker style “wrath of god” cleric (which has been a thing since at least 3e), while some simply want a ranged backup. Including the couple warpreists we’ve had at the table. Still others only have a weapon for when there is no other action to take, and will rather use Help than attack most times, if there are literally only the two options. </p><p></p><p>All of them are in melee range of enemies frequently, because they have to be within the movement speed of enemies to do most of the things they can do that are of any use, unlike the wizard. </p><p></p><p>If you are seeing clerics always in the “backfield” never in any physical danger, your DM is very nice, or not very tactical with enemies. Or your cleric players are playing full on invokers with little interest in keeeping allies up and buffer and enemies debuffed. </p><p></p><p>But the thing you keep ignoring, it seems, is that “cast a spell” doesn’t mean anything. No one describing a fight would be like, “and then the cleric cast a spell, and the wizard cast a spell, and then...” because that would be a completely useless description of events. Wizards and clerics do completely different things with their spells, and have completely different class features. The fact they both have spells is beyond irrelevant to a discussion of how similar or different they are. </p><p></p><p>If you can read the cleric spell list, and think “sounds like a wizard”, I can’t imagine what your conception of any of the classes even is.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7539188, member: 6704184"] And I’m challenging your premises. We’re talking about the idea that clerics are “themed wizards” because they have cantrips that are stronger than their weapon attacks. I’ve presented the arguemrnt that this is false because cantrips are only 1 small part of what the class does, and what the class does is quite different. The idea that any primary spellcaster is a themed wizard is too absurd to even meaningfully interact with, but that seems to be your position in this post. most characters of spellcasting classes (except warlock) spend more time casting leveled spells and using class features than they do using cantrips. A feature can’t be the character’s primary thing, if it’s used less than other features. Word of Radiance. If your cleric concept is centered on dealing damage, there are some cantrips and a whole subclass for that. Not all clerics have any focus at all on directly dealing damage. It is good that the game supports both, and supports them well. No. if you can’t handle the occasional tangential aside, don’t discuss things with me. I’m not going to change how I post at your whim. What’s more, we’ve [I]both[/I] already been discussing what could best be done to fix the issue that you have with the classes. You’ve even agreed that a feature or cantrip that simply makes the cleric’s weapon attacks do extra radiant damage would fix the issue. A few things here. Yes, my clerics are in melee range of enemies quite often. Some take damage cantrips, some don’t. Some are specifically playing a 4e invoker style “wrath of god” cleric (which has been a thing since at least 3e), while some simply want a ranged backup. Including the couple warpreists we’ve had at the table. Still others only have a weapon for when there is no other action to take, and will rather use Help than attack most times, if there are literally only the two options. All of them are in melee range of enemies frequently, because they have to be within the movement speed of enemies to do most of the things they can do that are of any use, unlike the wizard. If you are seeing clerics always in the “backfield” never in any physical danger, your DM is very nice, or not very tactical with enemies. Or your cleric players are playing full on invokers with little interest in keeeping allies up and buffer and enemies debuffed. But the thing you keep ignoring, it seems, is that “cast a spell” doesn’t mean anything. No one describing a fight would be like, “and then the cleric cast a spell, and the wizard cast a spell, and then...” because that would be a completely useless description of events. Wizards and clerics do completely different things with their spells, and have completely different class features. The fact they both have spells is beyond irrelevant to a discussion of how similar or different they are. If you can read the cleric spell list, and think “sounds like a wizard”, I can’t imagine what your conception of any of the classes even is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cantrip Auto-Scaling - A 5e Critique
Top