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<blockquote data-quote="Xeviat" data-source="post: 7554493" data-attributes="member: 57494"><p>I'm normally 100% on board with trying to keep a thread on track and not have people just saying "no" instead of being constructive, but in this case the "why" is important to figuring out what problem you are trying to fix.</p><p></p><p>My own answer would depend heavily on what is your issue with cantrips scaling. I'm on the opposite end of the spectrum; I've been considering removing Extra Attack as it stands, having weapon damage scale like cantrip damage (1[W] at 1st, 2[w] at 5th ...), and replacing the Extra Attack features with more unique abilities for each class.</p><p></p><p>I don't believe removing cantrip scaling and adding additional spell slots will be balanced. Crunching the numbers to show this would be difficult, as the oomph of spell slots often lies in more than damage. But when I was crunching the numbers on an entirely spell damage focused evoker using the DMG spell damage table (and not actual spells, which some are better than the spell damage table), it feels like a high level wizard isn't going to be using cantrips very often already, unless they're utilizing bonus action spells a lot. So the extra spell slots would just mean more higher level spell slots for attacks and then characters would fall back on their lower level spell slots for utility and defense.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7554493, member: 57494"] I'm normally 100% on board with trying to keep a thread on track and not have people just saying "no" instead of being constructive, but in this case the "why" is important to figuring out what problem you are trying to fix. My own answer would depend heavily on what is your issue with cantrips scaling. I'm on the opposite end of the spectrum; I've been considering removing Extra Attack as it stands, having weapon damage scale like cantrip damage (1[W] at 1st, 2[w] at 5th ...), and replacing the Extra Attack features with more unique abilities for each class. I don't believe removing cantrip scaling and adding additional spell slots will be balanced. Crunching the numbers to show this would be difficult, as the oomph of spell slots often lies in more than damage. But when I was crunching the numbers on an entirely spell damage focused evoker using the DMG spell damage table (and not actual spells, which some are better than the spell damage table), it feels like a high level wizard isn't going to be using cantrips very often already, unless they're utilizing bonus action spells a lot. So the extra spell slots would just mean more higher level spell slots for attacks and then characters would fall back on their lower level spell slots for utility and defense. [/QUOTE]
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