Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Cantrip House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 7554503" data-attributes="member: 67338"><p>I don't see it. Using your action at level 10 to do a cantrip that only deal 1d6/8/10 damage is pretty weak, as it is dealing double then that is already pretty weak.</p><p></p><p></p><p></p><p></p><p></p><p>an eldritch knight in my game uses the cantrip attack over multi attack at levels 11+ all the time... his base longsword is 1d8+7, his green flame blade is 2d8+7 to main target, and secondary targets take 2d8+3 (maybe 4 does he get the focus I don't remember) then he attacks for the 1d8+7... your way the choice would be 3 attacks for 1d8+7 or make 1 attack that deals 1d8+7 and secondary targets take 3 (maybe 4 again need to check) then make a 1d8+7 attack...</p><p></p><p>or he could swordburst… right now that is 3d6+1 damage AOE then an attack for 1d8+7, your way is eaither 3 attacks at 1d8+7 or 1 attack at 3d8+7 plus a 1d6+1 AOE</p><p></p><p></p><p>or he could use shocking grasp (he never does I don't know why he even has it) to deal 3d8+1 lightning damage and make an attack for 1d8+7 or your way 3 attacks at 1d8+7 or 1 of those plus a 1d8+1 attack</p><p></p><p></p><p> so the full attack is 3d8+21... or about 34 damage (this wont change with your change)</p><p> green flame blade with 1 adj target prime takes 4d8+10 (or 11) and secondary takes 2d8+3(or4) or your way prime target takes 2d8+10 (or11) and secondary take 3 (or4) </p><p>so GFB orginal deals 28ish damage primary and 12ish damage secondary</p><p>The GFB your way deals 19ish damage primary and 3ish 2nddary...</p><p></p><p></p><p> </p><p>the spells in this case may work that way...but that class feature will feel pretty uselsess</p><p></p><p></p><p> this is not at all what I said, I compaired having 1/2-2/3 of the rounds casting spells to 3/4 the rounds casting spells...and remember no cantrip is as powerful as tasha's laugh spell...none ever.</p><p></p><p></p><p></p><p> yup, over the course of the day that is about right</p><p></p><p></p><p>a tasha's laughter, hold person and counterspell… so 2 'take someone out of the fight' spells and 1 stop the NPC action spell... seems ALOT more powerful then 8d10, and that is if they use the d10...ray of frost is only d6s...</p><p></p><p> it sounds to me like it is 3 rounds of super power (maybe 2 after all counter spell can be used same round as one of the others) being traded for 8 rounds of useful but not too powerful... and since there are 5 rounds (or 6) not having those spells in general you have given them MORE big spells and less lasting ability to contribute.</p><p></p><p></p><p></p><p>it depends on what you want form the game... it CHANGES the balance significantly. It gives casters more big guns in eaxhange for not having there little ones scale to be useful. It excaserbates the issue of "ALL POWERFUL" or "WEAK KITTEN" and nothing inbetween (starting in or around 7th level...with an extra 1s,2nd,3rd, and 4th slot)</p><p></p><p></p><p></p><p></p><p>yea, I can see it... maybe take lower level spells and let them make them quisi cantrips... like at level 3,5,9,11,15,and 17...</p><p></p><p></p><p>at level 3 choose 1 damage (not misc defenseive or SOD) 1st level spell and you know and cast it once as if using a 1st level slot without using a slot, you can't do so again until you take a short rest</p><p>at level 5 choose any 1 1st level spell and it always counts as prepped without taking a slot and you can cast it once as if using a 1st level slot without using a slot, you can't do so again until you take a short rest.</p><p></p><p>at level 9 the 2 1st level spells you choose now can be used a total of 3 times between them without using a slot, and choose 1 damage 2nd level spell that you can use 1/per short rest without using a slot...all 3 of these spells count as prepped all the time</p><p></p><p></p><p>at level 11 the 1st spell you choose can now be cast at will as if a cantrip, the other 2 (1 1st 1 2nd damage causing) can be used 3 times between them per short rest...</p><p></p><p></p><p>I don't know if that quite works or not...but I would also add at level 5 cantrips that cause damage add caster mod stat to damamge...it might work but not sure.</p><p></p><p></p><p></p><p>edit: I also like the idea of if doing so let every caster just have detect magic x/short rest...like sensing magic should be like a default...not cost a slot.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7554503, member: 67338"] I don't see it. Using your action at level 10 to do a cantrip that only deal 1d6/8/10 damage is pretty weak, as it is dealing double then that is already pretty weak. an eldritch knight in my game uses the cantrip attack over multi attack at levels 11+ all the time... his base longsword is 1d8+7, his green flame blade is 2d8+7 to main target, and secondary targets take 2d8+3 (maybe 4 does he get the focus I don't remember) then he attacks for the 1d8+7... your way the choice would be 3 attacks for 1d8+7 or make 1 attack that deals 1d8+7 and secondary targets take 3 (maybe 4 again need to check) then make a 1d8+7 attack... or he could swordburst… right now that is 3d6+1 damage AOE then an attack for 1d8+7, your way is eaither 3 attacks at 1d8+7 or 1 attack at 3d8+7 plus a 1d6+1 AOE or he could use shocking grasp (he never does I don't know why he even has it) to deal 3d8+1 lightning damage and make an attack for 1d8+7 or your way 3 attacks at 1d8+7 or 1 of those plus a 1d8+1 attack so the full attack is 3d8+21... or about 34 damage (this wont change with your change) green flame blade with 1 adj target prime takes 4d8+10 (or 11) and secondary takes 2d8+3(or4) or your way prime target takes 2d8+10 (or11) and secondary take 3 (or4) so GFB orginal deals 28ish damage primary and 12ish damage secondary The GFB your way deals 19ish damage primary and 3ish 2nddary... the spells in this case may work that way...but that class feature will feel pretty uselsess this is not at all what I said, I compaired having 1/2-2/3 of the rounds casting spells to 3/4 the rounds casting spells...and remember no cantrip is as powerful as tasha's laugh spell...none ever. yup, over the course of the day that is about right a tasha's laughter, hold person and counterspell… so 2 'take someone out of the fight' spells and 1 stop the NPC action spell... seems ALOT more powerful then 8d10, and that is if they use the d10...ray of frost is only d6s... it sounds to me like it is 3 rounds of super power (maybe 2 after all counter spell can be used same round as one of the others) being traded for 8 rounds of useful but not too powerful... and since there are 5 rounds (or 6) not having those spells in general you have given them MORE big spells and less lasting ability to contribute. it depends on what you want form the game... it CHANGES the balance significantly. It gives casters more big guns in eaxhange for not having there little ones scale to be useful. It excaserbates the issue of "ALL POWERFUL" or "WEAK KITTEN" and nothing inbetween (starting in or around 7th level...with an extra 1s,2nd,3rd, and 4th slot) yea, I can see it... maybe take lower level spells and let them make them quisi cantrips... like at level 3,5,9,11,15,and 17... at level 3 choose 1 damage (not misc defenseive or SOD) 1st level spell and you know and cast it once as if using a 1st level slot without using a slot, you can't do so again until you take a short rest at level 5 choose any 1 1st level spell and it always counts as prepped without taking a slot and you can cast it once as if using a 1st level slot without using a slot, you can't do so again until you take a short rest. at level 9 the 2 1st level spells you choose now can be used a total of 3 times between them without using a slot, and choose 1 damage 2nd level spell that you can use 1/per short rest without using a slot...all 3 of these spells count as prepped all the time at level 11 the 1st spell you choose can now be cast at will as if a cantrip, the other 2 (1 1st 1 2nd damage causing) can be used 3 times between them per short rest... I don't know if that quite works or not...but I would also add at level 5 cantrips that cause damage add caster mod stat to damamge...it might work but not sure. edit: I also like the idea of if doing so let every caster just have detect magic x/short rest...like sensing magic should be like a default...not cost a slot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cantrip House Rule
Top