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Cantrip House Rule
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7554549"><p>If you think it is a concern, I can tell you from my experience it probably won't be. I use a house-rule for spell slot recovery, allowing a caster who just cast use their action the next round to attempt to regain the expended slot. This has led to the casters using more leveled spells instead of cantrips all the time. It works great and the players like it since they have more options for regular use. Only after a very long adventuring day do they risk running out of slots.</p><p></p><p>Of course, I read some posts about combat taking 3-5 rounds or something for an encounter, but I have to wonder about it since our encounters typically run 6-8 rounds, and sometimes 10 or more. With the house-rule in place, casters often have slots left but are hesitant when they get down to the last few.</p><p></p><p>We still have cantrips scale for now, but they scale by total caster level, not character level, since half the party is multiclassed.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7554549"] If you think it is a concern, I can tell you from my experience it probably won't be. I use a house-rule for spell slot recovery, allowing a caster who just cast use their action the next round to attempt to regain the expended slot. This has led to the casters using more leveled spells instead of cantrips all the time. It works great and the players like it since they have more options for regular use. Only after a very long adventuring day do they risk running out of slots. Of course, I read some posts about combat taking 3-5 rounds or something for an encounter, but I have to wonder about it since our encounters typically run 6-8 rounds, and sometimes 10 or more. With the house-rule in place, casters often have slots left but are hesitant when they get down to the last few. We still have cantrips scale for now, but they scale by total caster level, not character level, since half the party is multiclassed. [/QUOTE]
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