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General Tabletop Discussion
*Dungeons & Dragons
Cantrip House Rule
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<blockquote data-quote="Mistwell" data-source="post: 7557579" data-attributes="member: 2525"><p>I don't think it's imbalanced. It sort of simulates an older edition spell caster, prior to having cantrips. I doubt it's imbalanced because we already have items like rings of spell storing and nothing terrible seems to come from them.</p><p></p><p>Because cantrips would be less useful in the long term, I suspect you'd see a return to spellcasters using light crossbows and similar mundane weapons at lower levels, and selecting non-attack cantrips more often. Mage hand, mending, prestidigitation, guidance, friends, light, minor illusion, mold earth, etc. will all be chosen more often. </p><p></p><p>Given the option, I'd choose that route right now. I am of the opinion that attack cantrips are mostly overrated. They help with lower levels, but their scaling doesn't really keep up with the other things you can do with spells, and your spell slots become plentiful later on anyway.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7557579, member: 2525"] I don't think it's imbalanced. It sort of simulates an older edition spell caster, prior to having cantrips. I doubt it's imbalanced because we already have items like rings of spell storing and nothing terrible seems to come from them. Because cantrips would be less useful in the long term, I suspect you'd see a return to spellcasters using light crossbows and similar mundane weapons at lower levels, and selecting non-attack cantrips more often. Mage hand, mending, prestidigitation, guidance, friends, light, minor illusion, mold earth, etc. will all be chosen more often. Given the option, I'd choose that route right now. I am of the opinion that attack cantrips are mostly overrated. They help with lower levels, but their scaling doesn't really keep up with the other things you can do with spells, and your spell slots become plentiful later on anyway. [/QUOTE]
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Cantrip House Rule
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