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<blockquote data-quote="Blue" data-source="post: 7557683" data-attributes="member: 20564"><p>I disagree with this for Tier 2 specifically.</p><p></p><p>Say a caster does a few out-of-combat spells a day. A utility, mage armor, speak with animals, whatever. I'll pick equal to their proficiency as a easy way to slowly increase it as they get more slots. I'll also make the conservative assumption that these out-of-combat spells are coming from your lower levels, leaving your higher level spells for encounters.</p><p></p><p>Say a caster would do three spells in a combat. This is conservative, especially when for classes with reaction spells like Shield or Absorb Elements.</p><p></p><p>Tier 1, cantrips do the same as normal, so it's easy to fill up extra actions with them.</p><p></p><p>At 5th, a caster has 12 slots (because of the 1 extra per spell level) and casts 3 out of combat. That's 3 combats of 3 rounds before running out of spells. That's definitely lower.</p><p></p><p>6th is 13 slots, same deal.</p><p></p><p>7th is 15 slots, so now after out-of-combat casting they are good for four combats.</p><p></p><p>8th is 16 slots, about the same.</p><p></p><p>9th jumps to 19 slots, but also up to 4 used out of comat for 15 left. That's good for 5 combats and is just barely covering it. Any combats that last longer or have reaction casting, or more out-of-combat usage such as healing or utility, or worse yet, 6+ encounters, and it isn't really covered.</p><p></p><p>Higher tiers will get more spells because of the +1 per spell level. But in tier 2 I think casters will really feel the burn.</p><p></p><p>This doesn't talk about half-casters and third-casters, they have a different situation for this.</p></blockquote><p></p>
[QUOTE="Blue, post: 7557683, member: 20564"] I disagree with this for Tier 2 specifically. Say a caster does a few out-of-combat spells a day. A utility, mage armor, speak with animals, whatever. I'll pick equal to their proficiency as a easy way to slowly increase it as they get more slots. I'll also make the conservative assumption that these out-of-combat spells are coming from your lower levels, leaving your higher level spells for encounters. Say a caster would do three spells in a combat. This is conservative, especially when for classes with reaction spells like Shield or Absorb Elements. Tier 1, cantrips do the same as normal, so it's easy to fill up extra actions with them. At 5th, a caster has 12 slots (because of the 1 extra per spell level) and casts 3 out of combat. That's 3 combats of 3 rounds before running out of spells. That's definitely lower. 6th is 13 slots, same deal. 7th is 15 slots, so now after out-of-combat casting they are good for four combats. 8th is 16 slots, about the same. 9th jumps to 19 slots, but also up to 4 used out of comat for 15 left. That's good for 5 combats and is just barely covering it. Any combats that last longer or have reaction casting, or more out-of-combat usage such as healing or utility, or worse yet, 6+ encounters, and it isn't really covered. Higher tiers will get more spells because of the +1 per spell level. But in tier 2 I think casters will really feel the burn. This doesn't talk about half-casters and third-casters, they have a different situation for this. [/QUOTE]
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