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*Dungeons & Dragons
Cantrip House Rule
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<blockquote data-quote="cbwjm" data-source="post: 7557920" data-attributes="member: 6788732"><p>To ensure that using a low-level spell slot for an attack spell is still better than a cantrip, has anyone thought about upgrading the spell slots at levels 11 and 17? Something like the following:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Keep cantrip scaling.</li> <li data-xf-list-type="ul">At level 11, all 1st-level spell slots are converted into 2nd-level spell slots (A fighter 10/wizard 1 would have two 2nd-level spell slots. A wizard 11 would have seven 2nd-level spell slots)</li> <li data-xf-list-type="ul">At level 17, all 2nd-level spell slots (including the upgraded 1st-level slots) are converted into 3rd-level spell slots (A fighter 16/wizard 1 would have two 3rd-level slots to cast his magic missiles while a wizard 17 would have 10 3rd-level spell slots).</li> </ul><p></p><p>You might only need to do a single bump of spell slots at level 11 to make combat spells of 1st-level still feel worthwhile to cast instead of cantrips.</p><p></p><p>I can see reasons why people might not like this which includes that, at 17th level, the wizard could throw around 10 fireballs if he really wanted to since they could be used to cast any 3rd-level spell, but then at 17th level the PCs are meant to be awesome so I'm not sure if this really worries me.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7557920, member: 6788732"] To ensure that using a low-level spell slot for an attack spell is still better than a cantrip, has anyone thought about upgrading the spell slots at levels 11 and 17? Something like the following: [LIST] [*]Keep cantrip scaling. [*]At level 11, all 1st-level spell slots are converted into 2nd-level spell slots (A fighter 10/wizard 1 would have two 2nd-level spell slots. A wizard 11 would have seven 2nd-level spell slots) [*]At level 17, all 2nd-level spell slots (including the upgraded 1st-level slots) are converted into 3rd-level spell slots (A fighter 16/wizard 1 would have two 3rd-level slots to cast his magic missiles while a wizard 17 would have 10 3rd-level spell slots). [/LIST] You might only need to do a single bump of spell slots at level 11 to make combat spells of 1st-level still feel worthwhile to cast instead of cantrips. I can see reasons why people might not like this which includes that, at 17th level, the wizard could throw around 10 fireballs if he really wanted to since they could be used to cast any 3rd-level spell, but then at 17th level the PCs are meant to be awesome so I'm not sure if this really worries me. [/QUOTE]
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