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Cantrip House Rule
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<blockquote data-quote="Mistwell" data-source="post: 7558865" data-attributes="member: 2525"><p>I am pretty sure he's not making an "it's broken" argument here. I think he is trying to better simulate a style of play that focuses less on attack cantrips as levels increase. Sort of similar to pre-4e spellcasters, but as a hybrid such that they can use cantrips, but won't use specifically attack cantrips beyond low levels. As if the cantrips really are just simple spells which don't ever grow in power. You still might throw up an illusionary wall with minor illusion to provide cover or block line of sight just as you could at level 1, but you won't be blasting with a powerful firebolts which have grown in power since level 1.</p><p></p><p>Anyway, assume he's not asking how to fix something broken, but is just trying to better simulate a magic flavor in his setting which does not include cantrips which grow in power as the user grows in power but are static. Given that, how many additional spell slots would be necessary to sort-of make up for that loss?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7558865, member: 2525"] I am pretty sure he's not making an "it's broken" argument here. I think he is trying to better simulate a style of play that focuses less on attack cantrips as levels increase. Sort of similar to pre-4e spellcasters, but as a hybrid such that they can use cantrips, but won't use specifically attack cantrips beyond low levels. As if the cantrips really are just simple spells which don't ever grow in power. You still might throw up an illusionary wall with minor illusion to provide cover or block line of sight just as you could at level 1, but you won't be blasting with a powerful firebolts which have grown in power since level 1. Anyway, assume he's not asking how to fix something broken, but is just trying to better simulate a magic flavor in his setting which does not include cantrips which grow in power as the user grows in power but are static. Given that, how many additional spell slots would be necessary to sort-of make up for that loss? [/QUOTE]
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