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Cantrip House Rule
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<blockquote data-quote="FrogReaver" data-source="post: 7559659" data-attributes="member: 6795602"><p>#1 I never assume combat is the only time you are going to cast</p><p>#2 I think more spell slots will make you feel less penalized for using slots out of combat. For example at level 5: Casting fly with 1 of your 2 third level slots is a lot worse than casting it with 1 of your 3 third level slots. IMO</p><p></p><p></p><p></p><p>5e also has ribbon abilities that are usually right at straight up useless in all tiers of the game. With my change cantrips would essentially be ribbons. Casters would scale with more spell slots, more powerful spell slots and more powerful spells. So my take is that removing cantrip scaling doesn't go against any of that. </p><p></p><p>Perhaps more importantly even if it did so what? Is something a bad idea just because it might go against an arbitrary design choice? I don't think anyone seriously thinks that's the case. Do you?</p><p></p><p></p><p></p><p>Is that supposed to be a bad thing because that sounds positive to me. Anything that get's sorcerers using less commonly used metamagics is good IMO. Anything that let's them use more metamagic is good IMO. </p><p></p><p>More importantly, pointing out that the game will play differently due to some change isn't a very convincing argument for it being a bad change. Of course the game will play differently. To make a convincing argument you can't just cite changes, you need to show that those change are bad and not just different and that even with negative impacts, the positive impacts don't outweigh the change.</p><p></p><p></p><p></p><p>That's only cause you are thinking of the negatives and not the positives. Yes he will be much worse off with cantrips. But he can use more spiritual weapons, use more spirit guardians, heal more etc. </p><p></p><p></p><p></p><p>What headache? The only headache I've gotten is from trying to keep other posters on topic after both my hands have been tied behind my back. This change is kindergarden work compared to that.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7559659, member: 6795602"] #1 I never assume combat is the only time you are going to cast #2 I think more spell slots will make you feel less penalized for using slots out of combat. For example at level 5: Casting fly with 1 of your 2 third level slots is a lot worse than casting it with 1 of your 3 third level slots. IMO 5e also has ribbon abilities that are usually right at straight up useless in all tiers of the game. With my change cantrips would essentially be ribbons. Casters would scale with more spell slots, more powerful spell slots and more powerful spells. So my take is that removing cantrip scaling doesn't go against any of that. Perhaps more importantly even if it did so what? Is something a bad idea just because it might go against an arbitrary design choice? I don't think anyone seriously thinks that's the case. Do you? Is that supposed to be a bad thing because that sounds positive to me. Anything that get's sorcerers using less commonly used metamagics is good IMO. Anything that let's them use more metamagic is good IMO. More importantly, pointing out that the game will play differently due to some change isn't a very convincing argument for it being a bad change. Of course the game will play differently. To make a convincing argument you can't just cite changes, you need to show that those change are bad and not just different and that even with negative impacts, the positive impacts don't outweigh the change. That's only cause you are thinking of the negatives and not the positives. Yes he will be much worse off with cantrips. But he can use more spiritual weapons, use more spirit guardians, heal more etc. What headache? The only headache I've gotten is from trying to keep other posters on topic after both my hands have been tied behind my back. This change is kindergarden work compared to that. [/QUOTE]
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