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Cantrip House Rule
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<blockquote data-quote="FrogReaver" data-source="post: 7559673" data-attributes="member: 6795602"><p>Let's stick to tier 2 for the moment as that's the tier I'm getting the most grief about.</p><p></p><p>I think your analysis above is only half complete. </p><p>1. I think the primary reason to cast a cantrip is that it's free and contributes more to team victory than doing nothing. </p><p> </p><p>2. I think that if a 2d10 cantrip is deemed viable then a 1d10 cantrip must be as well since it's at least as close to a 2d10 cantrip as the 2d10 cantrip is a sword and board fighters damage.</p><p></p><p>3. I don't think it's the gap between power of a cantrip and spell slot that makes it hard to justify using a cantrip. Fireball is much much more powerful than a cantrip. You don't see players struggling to justify using their cantrip instead of fireball. I think the default rationale for when to use a cantrip vs spellslot is quite a bit more nuanced than you describe. Players tend to tack into account the scarcity of their resources, the impact of that resource would have on the given situation, whether there will be better opportunities to use that resource later in the day and what they could do for free in the given situation and they use that information to make a quick judgmental decision to use the cantrip or use a spell slot. I think the example of fireball vs firebolt and what considerations a player is using to make his decision to use a fireball or not in any given situation back up my stance that cantrip vs spellslot power level differences only play a small roll in what determines if a player will use a spellslot. </p><p></p><p></p><p></p><p>I may eventually get to that, if I do so I'll probably offer it as an alternative option instead of a flat out replacement to regular 5e casters.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7559673, member: 6795602"] Let's stick to tier 2 for the moment as that's the tier I'm getting the most grief about. I think your analysis above is only half complete. 1. I think the primary reason to cast a cantrip is that it's free and contributes more to team victory than doing nothing. 2. I think that if a 2d10 cantrip is deemed viable then a 1d10 cantrip must be as well since it's at least as close to a 2d10 cantrip as the 2d10 cantrip is a sword and board fighters damage. 3. I don't think it's the gap between power of a cantrip and spell slot that makes it hard to justify using a cantrip. Fireball is much much more powerful than a cantrip. You don't see players struggling to justify using their cantrip instead of fireball. I think the default rationale for when to use a cantrip vs spellslot is quite a bit more nuanced than you describe. Players tend to tack into account the scarcity of their resources, the impact of that resource would have on the given situation, whether there will be better opportunities to use that resource later in the day and what they could do for free in the given situation and they use that information to make a quick judgmental decision to use the cantrip or use a spell slot. I think the example of fireball vs firebolt and what considerations a player is using to make his decision to use a fireball or not in any given situation back up my stance that cantrip vs spellslot power level differences only play a small roll in what determines if a player will use a spellslot. I may eventually get to that, if I do so I'll probably offer it as an alternative option instead of a flat out replacement to regular 5e casters. [/QUOTE]
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