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Cantrip House Rule
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<blockquote data-quote="Xetheral" data-source="post: 7559694" data-attributes="member: 6802765"><p>Some utility casters use nearly all their spell slots in the Social and Exploration pillars, relying on cantrips to contribute to Combat. This change would make such characters unworkable above 5th level. Even if those characters save the extra spell slots you're granting them for combat, it can't make up halving (or worse, at higher levels) their damage potential for the other 80-90% of combat rounds.</p><p></p><p>Such characters may not be common at your table, in which case this won't be much of a practical drawback. But ruling out an entire category of utility builds seems like an unintended side effect that is worth pointing out.</p><p></p><p>(For those unfamiliar with such builds, they play similarly in combat to ranged Champion Fighters, but trading lower offense and defense for more out-of-combat ability. I've mainly seen them used by casual players who don't want to stress over tactical spell use, by experienced players in mixed groups that don't want to hog the combat spotlight, or by anyone designing a character whose magic is thematically less combat-oriented.)</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7559694, member: 6802765"] Some utility casters use nearly all their spell slots in the Social and Exploration pillars, relying on cantrips to contribute to Combat. This change would make such characters unworkable above 5th level. Even if those characters save the extra spell slots you're granting them for combat, it can't make up halving (or worse, at higher levels) their damage potential for the other 80-90% of combat rounds. Such characters may not be common at your table, in which case this won't be much of a practical drawback. But ruling out an entire category of utility builds seems like an unintended side effect that is worth pointing out. (For those unfamiliar with such builds, they play similarly in combat to ranged Champion Fighters, but trading lower offense and defense for more out-of-combat ability. I've mainly seen them used by casual players who don't want to stress over tactical spell use, by experienced players in mixed groups that don't want to hog the combat spotlight, or by anyone designing a character whose magic is thematically less combat-oriented.) [/QUOTE]
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