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Cantrip House Rule
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<blockquote data-quote="CrimsonCarcharodon" data-source="post: 7559707" data-attributes="member: 6904790"><p>There's the problem of utility casters not being able to take as many utility spells because now they have to take combat-applicable spells rather than using their combat cantrips. So yes, they have more slots, but they either take all the utility spells they want and not contribute much to combat, or become less versatile outside combat in order to contribute more in combat.</p><p></p><p>This change has a lot of implications and I would not play in a game where it was implemented.</p><p></p><p>I get that you don't want people asking why, but I think that's sort of the point here. If we knew why you were implementing this change, which a lot of posters don't seem to think will work the way you want, we could offer alternatives or tweaks. But without knowing the intent of the rule change, it's hard to frame responses in the proper context.</p><p></p><p>If all you want is for people to not use cantrips, this rule will absolutely do that. But if you're looking for more of a tonal shift or emulating the feel of another edition or something along those lines, there may be a better way to do it. Good feedback depends on context. It's not an attempt to say you're wrong or that your intent is wrong. It's an honest attempt to try to find the best way to get 5E to do what you want it to do. That's the beauty of 5E: it's fairly easy to hack to get it to do what you want it to do. But to get there, knowing the intent and the end goal is key.</p></blockquote><p></p>
[QUOTE="CrimsonCarcharodon, post: 7559707, member: 6904790"] There's the problem of utility casters not being able to take as many utility spells because now they have to take combat-applicable spells rather than using their combat cantrips. So yes, they have more slots, but they either take all the utility spells they want and not contribute much to combat, or become less versatile outside combat in order to contribute more in combat. This change has a lot of implications and I would not play in a game where it was implemented. I get that you don't want people asking why, but I think that's sort of the point here. If we knew why you were implementing this change, which a lot of posters don't seem to think will work the way you want, we could offer alternatives or tweaks. But without knowing the intent of the rule change, it's hard to frame responses in the proper context. If all you want is for people to not use cantrips, this rule will absolutely do that. But if you're looking for more of a tonal shift or emulating the feel of another edition or something along those lines, there may be a better way to do it. Good feedback depends on context. It's not an attempt to say you're wrong or that your intent is wrong. It's an honest attempt to try to find the best way to get 5E to do what you want it to do. That's the beauty of 5E: it's fairly easy to hack to get it to do what you want it to do. But to get there, knowing the intent and the end goal is key. [/QUOTE]
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