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Cantrip House Rule
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<blockquote data-quote="CAFRedblade" data-source="post: 7559713" data-attributes="member: 34503"><p>So what I'm getting here is that you want to remove extra attack from the spell casters. Might as well do it for all the classes then and give them all boost elsewhere in their class kit. </p><p>But I'd expect to see those other resources used up rather quickly if the game is combat heavy and leading to more resting. </p><p></p><p>Attack cantrip scaling is balanced against melee classes that get extra attacks. And that is ( supposed to be )balanced against monsters having more and more hit-points at higher levels. </p><p></p><p>If you only affect the casters, you might as well shove a crossbow into their hand and tell them to use that for the next 20 levels as it'll likely be as effective as their un-scaled cantrip, and they can take non-combat cantrips instead. I'd just make sure I'd have two or three cases of bolts with me. </p><p></p><p>Alas, for me it'd break a character I'm currently playing, an Elven Arcane Cleric that utilizes Green Flame Blade, and Lightning Lure in various combos to close quickly and deal damage as a front line combat cleric. But the nerf to the damage on those spells would make him useless in the party I'm currently playing with that doesn't have a traditional tank/fighter. </p><p></p><p>To me, it's a bad idea in isolation, and with the mainstay of the design of 5th ed. Maybe the idea has merit in a different context, but you don't seem willing to frame the concept to anything for further discussion. IE: the why people have been asking 'why' </p><p></p><p>Shrug.. Good luck in your endeavours.</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 7559713, member: 34503"] So what I'm getting here is that you want to remove extra attack from the spell casters. Might as well do it for all the classes then and give them all boost elsewhere in their class kit. But I'd expect to see those other resources used up rather quickly if the game is combat heavy and leading to more resting. Attack cantrip scaling is balanced against melee classes that get extra attacks. And that is ( supposed to be )balanced against monsters having more and more hit-points at higher levels. If you only affect the casters, you might as well shove a crossbow into their hand and tell them to use that for the next 20 levels as it'll likely be as effective as their un-scaled cantrip, and they can take non-combat cantrips instead. I'd just make sure I'd have two or three cases of bolts with me. Alas, for me it'd break a character I'm currently playing, an Elven Arcane Cleric that utilizes Green Flame Blade, and Lightning Lure in various combos to close quickly and deal damage as a front line combat cleric. But the nerf to the damage on those spells would make him useless in the party I'm currently playing with that doesn't have a traditional tank/fighter. To me, it's a bad idea in isolation, and with the mainstay of the design of 5th ed. Maybe the idea has merit in a different context, but you don't seem willing to frame the concept to anything for further discussion. IE: the why people have been asking 'why' Shrug.. Good luck in your endeavours. [/QUOTE]
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