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Cantrip House Rule
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7559760" data-attributes="member: 6802951"><p>Explain the reason for the change. That way people can make suggestions based upon the intended outcome, rather than worrying that their ideas will be dismissed because they've hit on something that you're actually trying to avoid. Even when offering solicited help over the internet, anxiety is still a thing.</p><p></p><p> Yep. Both how long the adventuring day is, and how long the players <em>think </em>that it will be will play a factor in how they choose to spend their resources.</p><p></p><p></p><p> Then there would be no need for a fix. Even if the problem is simply "I prefer the caster aesthetic of editions where a wizard would either be devastating their enemies or throwing a dart/hiding behind the cleric."</p><p> </p><p></p><p></p><p> I rarely felt useless when throwing my 2d8 attack cantrip at tier 2. It still felt that I was contributing even though that was usually lower damage than the other party members.</p><p>Hence why I'm asking why <em>you </em>feel useless. There is obviously a difference in the two situations.</p><p></p><p> Featless game will drop the effectiveness of pure martial classes compared to casters quite considerably, although classes like Paladins will remain strong. Does your caster have a magic item that boosts their casting or cantrips in the same way as the rest of the group's weapons boost their attacks?</p><p></p><p>Actually, one option that might solve the issue you have with cantrips might be to obtain a wand or staff. - Gives a couple more rounds of throwing spells per day rather than falling back on cantrips.</p><p></p><p> Theorycrafting aside, I'd say that the current scaling is about right. I played a wizard through Curse of Strahd who spent most of his combat rounds casting his only attack cantrip (Chill Touch), and the majority of his play occurred over tier 2.</p><p>I found that I was generally fine with throwing 2d8 damage, but where I was attacking something that I knew was resistant to necrotic damage and the cantrip riders weren't useful, I would often try to find something else to do.</p><p>So for me at tier 2 in actual play, 2d8 seemed OK, but half of that didn't, even though it would generally have still been superior to a weapon attack.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7559760, member: 6802951"] Explain the reason for the change. That way people can make suggestions based upon the intended outcome, rather than worrying that their ideas will be dismissed because they've hit on something that you're actually trying to avoid. Even when offering solicited help over the internet, anxiety is still a thing. Yep. Both how long the adventuring day is, and how long the players [I]think [/I]that it will be will play a factor in how they choose to spend their resources. Then there would be no need for a fix. Even if the problem is simply "I prefer the caster aesthetic of editions where a wizard would either be devastating their enemies or throwing a dart/hiding behind the cleric." I rarely felt useless when throwing my 2d8 attack cantrip at tier 2. It still felt that I was contributing even though that was usually lower damage than the other party members. Hence why I'm asking why [I]you [/I]feel useless. There is obviously a difference in the two situations. Featless game will drop the effectiveness of pure martial classes compared to casters quite considerably, although classes like Paladins will remain strong. Does your caster have a magic item that boosts their casting or cantrips in the same way as the rest of the group's weapons boost their attacks? Actually, one option that might solve the issue you have with cantrips might be to obtain a wand or staff. - Gives a couple more rounds of throwing spells per day rather than falling back on cantrips. Theorycrafting aside, I'd say that the current scaling is about right. I played a wizard through Curse of Strahd who spent most of his combat rounds casting his only attack cantrip (Chill Touch), and the majority of his play occurred over tier 2. I found that I was generally fine with throwing 2d8 damage, but where I was attacking something that I knew was resistant to necrotic damage and the cantrip riders weren't useful, I would often try to find something else to do. So for me at tier 2 in actual play, 2d8 seemed OK, but half of that didn't, even though it would generally have still been superior to a weapon attack. [/QUOTE]
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